Your point about strategy and rpg games might have validity. I have to just believe you. I stopped at morrowind out of lack of time and can’t lodge a response without spending time on the source material.
I think doom wasn’t an example of hardware that wasn’t there yet. I played it on a 486. You could play doom on everything but the 286 I think. And the software they were developing (and maps they were making) are examples of still making something that works as a game despite that constraint. Which it very much does. You say that doom is bad as a game but that’s tough to swallow. Theres a release history, nostalgia buffs like to compare ultimate doom to stuff without realizing that we weren’t trading floppies with v1.666 on em, but even taking into account the buggy release and the years of fixes and bugs which are now just part of compatibility it’s still something that I would easily say works as a game at release and now.
I guess let’s separate the Janus layout from the chessboard itself: do you think that the rules of doom, the collection of player interactions, enemies, objects, weapons etc. work as a game? Do the chapters themselves, the level packs with interstitial screens, work as games? Would you make a meaningful distinction between doom and doom 2 for that? Would something like Culture Shock work as a game?
Once again, I’m sorry for grilling you, it’s just like meeting someone who’s willing to defend the idea that oranges are a mineral instead of a fruit. I gotta learn more.
I wouldn’t compare doom and chainmail, maybe faceball or one of those vector graphics tank sims and chainmail. Doom is way more like ultima. It’s an establishment of the format that the genre is gonna operate in. Maybe it’s one of the formats the genre will operate within. I think pathways was coming out at the same time.
This is wild. By bloom you mean how when you’re running or shooting fast in halo there’s less accuracy? I always liked that part of the game. One of the things that bugged me about ut was that your character could blast someone across the map using a pistol at a full sprint.
My old college roommate hated that part though. He wanted ut with a controller on live.
That was one of those bush era developments to slow the gameplay down and take the shooter out of the ghetto of deathmatch twitch play and expose it to a new audience.
Your point about strategy and rpg games might have validity. I have to just believe you. I stopped at morrowind out of lack of time and can’t lodge a response without spending time on the source material.
I think doom wasn’t an example of hardware that wasn’t there yet. I played it on a 486. You could play doom on everything but the 286 I think. And the software they were developing (and maps they were making) are examples of still making something that works as a game despite that constraint. Which it very much does. You say that doom is bad as a game but that’s tough to swallow. Theres a release history, nostalgia buffs like to compare ultimate doom to stuff without realizing that we weren’t trading floppies with v1.666 on em, but even taking into account the buggy release and the years of fixes and bugs which are now just part of compatibility it’s still something that I would easily say works as a game at release and now.
I guess let’s separate the Janus layout from the chessboard itself: do you think that the rules of doom, the collection of player interactions, enemies, objects, weapons etc. work as a game? Do the chapters themselves, the level packs with interstitial screens, work as games? Would you make a meaningful distinction between doom and doom 2 for that? Would something like Culture Shock work as a game?
Once again, I’m sorry for grilling you, it’s just like meeting someone who’s willing to defend the idea that oranges are a mineral instead of a fruit. I gotta learn more.
I wouldn’t compare doom and chainmail, maybe faceball or one of those vector graphics tank sims and chainmail. Doom is way more like ultima. It’s an establishment of the format that the genre is gonna operate in. Maybe it’s one of the formats the genre will operate within. I think pathways was coming out at the same time.
This is wild. By bloom you mean how when you’re running or shooting fast in halo there’s less accuracy? I always liked that part of the game. One of the things that bugged me about ut was that your character could blast someone across the map using a pistol at a full sprint.
My old college roommate hated that part though. He wanted ut with a controller on live.
That was one of those bush era developments to slow the gameplay down and take the shooter out of the ghetto of deathmatch twitch play and expose it to a new audience.