I know 5e's "random loot table" generates most of its higher level gold value in items, gems, and art, with not too much bulk coin, and the PF2e adventure paths I've been running have generated the 'cash flow' to the players mostly with appropriately level magic items.
I don't really remember how 3.5 did it. I know Gygaxian dnd tended to lean on literal 'piles of treausure', so maybe some of the OSR games are still doing that, but I don't really know those games well.
Lol, maybe thats not the standard then.
I know 5e's "random loot table" generates most of its higher level gold value in items, gems, and art, with not too much bulk coin, and the PF2e adventure paths I've been running have generated the 'cash flow' to the players mostly with appropriately level magic items.
I don't really remember how 3.5 did it. I know Gygaxian dnd tended to lean on literal 'piles of treausure', so maybe some of the OSR games are still doing that, but I don't really know those games well.