I said I would describe a magic system in a daily megathread and forgot (well, lost all confidence in the idea). But maybe a thread would be better for this conversation.

I also don't wish to step on anyone's actual beliefs, though practitioners can comment if they have any ideas.

A couple of easy examples:

  • Harry Potter: In this, magic is largely inherited by individuals, though it can be randomly brought in and removed from bloodlines. It does seem to give some level of fatigue when used, but honestly not that much. It does create a caste of "superior" humans by birth, humans who could never be poor and can arbitrarily exact violence on lesser beings. Even their emotions are more powerful than ordinary humans. The books don't really touch on this and our PoV character is almost a "rightful king", inheritor of vast wealth and magical artifacts.
  • Star Wars: This magic is loosely based on buddhism, though the magic itself seems to be more related to living beings (e.g. a river doesn't necessarily have karmic value unless that's what the episode of The Clone Wars is about). Nonetheless, if you squint, you can still see some of the language of "the fundamental interconnectedness of all things". It does, however, seem to have a severe hereditary component. Sometimes, you are just a poo person. In my head canon, the Dark Side is the extreme expression of self, at some point even considering one's own emotions as separate to one's self, and the light side is an acceptance of being a part of the universe. However, I feel like "grey jedi" is more popular amongst the fandom. idk. For some reason, being either very connected or very disconnected from the universe gives you phenomenal magic powers to enact your will, as long as you were born with the power.

Suggest your own short description and maybe an analysis.

I have posted about my magic system before, designed for a little dieselpunk British occupation of the Ottoman Empire, where various explorers are doing biblical archaeology. The players (this was for an RPG) are working for a British industrialist/oil guy who wants to find the tree of life and live forever. Over the course of their adventure, they find various echoes of magic that used to exist in the world but is slowly withering away. The history of magic, they find, reflects their current situation where capital is slowly strangling the world and every bit of will and life from it.

Notes on my magic:

  • Magic comes from people and relationships between people.
  • What it specifically does for most people is nebulous. Probably something like making your hearth a little warmer or a sense of which soil is more fertile? Or maybe something relational? Haven't thought about it much.
  • Magic by the ruling class is stolen. They are born with their own, just like everyone else. However, through exploitation, violence, and trickery, they steal other people's magic (or souls). This gives them a lot more power to do mythological acts, live forever, and pass their stolen magic to their children.
  • To pass magic on to one's children, you have to have some yourself, so it can be nurtured and grow. However, once it has been stolen, this no longer happens. The world's population now is entirely populated by such descendants. The ancient gods that the players encounter refer to the players (and all modern people) as "hollow ones". In the gods eyes, modern people are useless for their goals of achieving immortality.
  • This is also an analogy of how many ancient cities are barely habitable now, as the over-farming has increased the salt in the land to the point where the cities collapsed. As once fertile land was over-exploited, so have people.
  • The gods, having exhausted their populations of magical energy, eventually turn on each other in a scramble to stay alive and in power. This allows the common people to drive them out, causing some of the large migrations of antiquity as the gods and their lackeys flee in one direction or another.
  • This history is eventually forgotten over thousands of years, but is still present in the surviving gods themselves sleeping to conserve energy, transforming themselves into stone or bronze statues or whatever, and some artifacts they've imbued with power and given to their lackeys.
  • The last most active god is Yahweh, who ate his wife Asherah as they fled south into modern Arabia.

I'm not sure if I want magic to return to the world at the end of the story, or the British benefactor to find the tree of life withered and broken. If it does return, it should be able to spread (somewhat thinly) throughout the world through non-exploitative relationships.

It is also very soul-like, but seems unnecessary for life as we know it.

  • Frank [he/him, he/him]
    ·
    2 years ago

    I hate the grey jedi trope. No, you can not use your magical powers to hurt people just a little bit, as a treat. Like obiwan destroyed the Death Star by lying, throwing a rock to distract some stormtroopers, and saying one sentence at the right time. If he can do that just by being a sneaky old bastard why does your edgelord ass need to use the dark side for some stupid bullshit?

    Star Wars is the most basic black and white morality play and so many people trip over themselves to fail.

    • Eris235 [undecided]
      ·
      edit-2
      2 years ago

      I mean, yeah, 95% of the Sith are cartoonishly evil, and the remaining 5% are still edgy assholes. So the Sith are obviously worse than the Jedi.

      But the Jedi are also stodgy authoritarians, who teach you extremist stoicism, in that Emotions are Bad. Like, their whole 'we know better, just do what we say' thing is so patriarchal and non-constructive. They really do a good job of digging their own grave, and then calling it 'inevitable fate' that the universe 'must swing the opposite way after the Jedi held sway for so long'. No, you all just did a terrible job 'ruling the galaxy'.

      So, I think a lot of the appeal of Grey Jedi are that, no, feeling emotions is not bad, you stuck up assholes. (though yeah, a lot of people do just want to be grey jedi to be edgy.)

    • Sea_Gull [they/them]
      ·
      2 years ago

      I agree about trying to have the power fantasy and flubbing the morality. think this would help if they had more depictions of cool light aligned powers. Healing was such a cool thing in Kotor, but it would have been cool to see it depicted and how morality questions could arise and how it could lend itself to the dark side if one is too controlling.

      Also since the dark side is about domination, giving some offensive options through passivity would be cool. I don't know how that would work though. I'll edit if I come up with things.