• probableprotogen@lemmy.dbzer0.com
    ·
    5 months ago

    Seconded. Piracy of closed-source commercial software locks you into their ecosystem, and makes you dependent on their tools, which, if you want to start making money from content made with those tools, requires you to buy a license or get sued to oblivion.

    • bazingabrain [comrade/them]
      ·
      edit-2
      3 months ago

      im a 3D artist, I work with maya, substance and mari, I depend on studios offering me work to make a living. So according to you guys I'm supposed to go up to my fucking Lead and tell him, "I no longer wish to be dependent on Autodesk, Foundry and Adobe's ecosystems and will now exclusively use Gimp and Blender." I suddenly have to throw away years of built up skills on pirated stuff because ackshually piracy is just as bad as enabling the software through a studio's licensed versions if you end up working for one? What the fuck?

      Deeply unserious take and completely divorced from reality, sure I could try freelance using Blender but I probably wouldn't make it because successful Blender artists are more influencers than actual professionals, and my social media presence is barely measurable.

      • hello_hello [comrade/them]
        ·
        edit-2
        5 months ago

        Nobody is asking you to throw away your livlihood and put yourself at risk. Don't take this as a personal attack on you and your circumstances.

        You just proved my point as well. You spent years on pirated copies of proprietary programs and now you are trapped into using their products. Even if you break the DRM and obtain a cracked copy, you are still at their mercy and now that you are working you have little to no time to find a solution. Can you at least acknowledge that before calling me and others divorced from reality and deeply unserious?

        Let me put it this way, even if you pirate software, you are still victimized in the end.