If your ass is not making it to the session on time at 2 pm like we agreed on multiple times in a row, I will not trust you to be on time for an event.
If you are making absurd demands of the DM and try to bully them to include your overpowered item (including homebrewing it for you and then you throw a fit when you don't like the results), I will not trust you with real power. etc etc
EDIT: I am not looking for DMing advice here, I already do sessions 0, read articles and have dmed and played a lot. I am mostly noting how small shit can tell you if you can rely on/trust somebody for more serious stuff and that TTGs have a lot of small shit coming together at once.
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It really helps to get everyone in the same room and talk about what kind of campaign they want to do. Silly? Serious? Lots of politics? Hack and slash dungeon crawls? High magic? Low magic?
Then everyone can starton the same page, knowing what they're getting in to. Experienced and consientious players will be able to shape their characters and goals to fit in with thegroup's expectations, then build from that.
My gaming experience improved so much once I learned about the session zero concept.
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