This is a hilarious controversy to me because it is so obviously a labor dispute but nobody is covering it that way.

If you work as a creative and your product doesn't sell because you were forced to cut corners by your boss you should be mad at your boss not your audience.

  • billbillerson [none/use name]
    hexagon
    ·
    edit-2
    11 months ago

    I don't think that first part is true at all. This era of gaming is pretty much hallmarked by indie success and AAA bloat and failure.

    Resources / Team size is a discussion about working conditions.

    edit: He edited his comment to make me look wrong. Neat.

    • CanYouFeelItMrKrabs [any, he/him]
      ·
      edit-2
      11 months ago

      Some indie games are very successful yes. But I think a lot of people who might check out a game like Venba ( a short narrative focused game) on GamePass would not consider spending $15 on buying it. Since thats the same cost as a month of the subscription. An indie dev has heard their game called worthless for being small many times

      Oh ok, when you mentioned working conditions I thought you meant pay, crunch, etc.