This is a hilarious controversy to me because it is so obviously a labor dispute but nobody is covering it that way.
If you work as a creative and your product doesn't sell because you were forced to cut corners by your boss you should be mad at your boss not your audience.
I don't think that first part is true at all. This era of gaming is pretty much hallmarked by indie success and AAA bloat and failure.
Resources / Team size is a discussion about working conditions.
edit: He edited his comment to make me look wrong. Neat.
Some indie games are very successful yes. But I think a lot of people who might check out a game like Venba ( a short narrative focused game) on GamePass would not consider spending $15 on buying it. Since thats the same cost as a month of the subscription. An indie dev has heard their game called worthless for being small many times
Oh ok, when you mentioned working conditions I thought you meant pay, crunch, etc.