I remember encountering this first time in Darksiders, it was advertised as an RPG game, and it has accessible difficulty so i finished it and was like "wait is that it"?
From that point of view "soulslike" emerging as tag and genre is positive development.
I remember encountering this first time in Darksiders, it was advertised as an RPG game, and it has accessible difficulty so i finished it and was like "wait is that it"?
From that point of view "soulslike" emerging as tag and genre is positive development.