pronounjak

  • LanyrdSkynrd [comrade/them, any]
    ·
    4 months ago

    The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

    Most games that give you that option don't even have any consequences for those choices, either. It'll be like:

    "Will you kill this person?"

    "I will not"

    "Oops, they died anyway"

    • Parzivus [any]
      ·
      4 months ago

      The worst is in Bioware games where you get the option to kill someone but even if you don't they just stop appearing in the story