my initial impressions in both CDPR-made series were that straying too far from the sometimes-obvious narrative lead (if the game even allowed it; even less choices or even potential mission path availability in CP2077) were routinely punished early on.
I don't really remember any decisions clearly being punished in general, although like you said there's a lot fewer branching paths in Cyberpunk and that's the game that's freshest in my memory. What I remember of the Witcher 3 is that it pretty clearly favored helping people in general but that sometimes situations were murky and just an interpersonal dispute or everyone was awful or everyone had valid points and no matter what snap judgement you make it's going to feel bad afterwards.
Call it "wholesome peaceful YA novel protagonists who win by being ontologically good" if you want (which is bullshit, I'm more than fine with surprises if it doesn't just feel like a punitive narrator), but don't bother accusing me of a bad faith position if that's what you're leading with.
That was a comment on what I remembered from how people were talking about it when it came out, like it was this big shock because of how common liberal storytelling made rebels just sort of empty wholesome underdogs who never did anything wrong and then just won by being the good guys, and then with the Witcher you had a clear hollywood "morally correct" choice of helping the downtrodden underdogs only to be confronted with the revelation that they were in fact fighting a war and following their own agenda. And there was just so much vapid commentary on how cool and edgy it was that the "good" choice could have "bad" consequences, although admittedly that was coming from a valid place of disliking the Bioware style "moral choices" where someone is either being a saint or a cartoon villain and it's all very silly because the sides are all just nice guy or mean guy vibes with no material underpinnings at all.
I just get the feeling you've mostly seen that sort of gamer discourse and are inferring the worst because of how insufferable they are and what they focus on.
In the "bringing about meaningful change is impossible and attempting to change things outside of immediate personal fuckbuddy and adopted family circumstances is naive at best and probably worse than the status quo" way, maybe.
Not really? In both the Witcher and Cyberpunk the player is someone on the margins, and while Geralt is involved in things that actually have big implications for the setting and do actually change things, V is a dumbass lumpen petty bourgeoisie killer for hire whose best move is just fucking off and not doing that anymore.
I won't even go into what a dull slog the actual combat was,
Yeah it was very rough, especially early on. The Witcher 3 has one of the worst opening stretches of any game I've ever seen and I bounced off it hard the first time I tried it.
giving few options in many cases except "help the cops or leave"
I do not remember any scene like that. Cops are antagonists with very few exceptions and those few exceptions all either quickly become ex-cops or die.
"if you want to do this expansion you're going to need to lick some fed boots."
The opening to Phantom Liberty is pretty cringe, yeah, but it does take the mask off pretty quick and show them all to be vapid toadies and/or complete monsters before long. The best of the feds pretty much tells you outright "yeah I don't care about any of this, I just want a cushy retirement that gets me out of here, btw we've got an office betting pool on how long it takes you to die so pls stay alive a long time so I win it lol." The NUSA president literally sends in death squads to No Russian the Night City aerospace port in one ending and shows up in person to oversee the slaughter.
To some extent, I feel like it hasn't actually stopped and it's even somewhat here in this exchange right now, especially the prior assumption that I must be a baby brained delicate snowflake idealist that wants sunshine and rainbows because I can't handle the cold hard and very mature truths waiting for me in the One True Leftist Materalist Valhalla known as Murderfuckland, or something.
That's not what I'm saying at all. I contextualized the history of discourse around the specific plot point you seemed to be referencing. Most of that focused on the Witcher's moral choices as being dark and edgy and how cool it is that "good intentions have bad consequences" in a way that was pretty much just western gamers raised on hollywood slop drawing exactly the wrong conclusions from something that didn't follow the sort of narrative tropes they expected.
There was an entire side mission series that was both helping the cops
There are only two questlines vaguely like that that I remember: the one with River who gets fired after the first one because of his investigation into the mayor's assassination which the NCPD was involved in, and one from the DLC where a small group of crooked cops from one of the most desperately impoverished and contaminated with industrial pollution neighborhoods find their consciences and start stealing from corporations to help that community and ultimately die for their trouble. Like there's a pretty clear "the system by its nature does not allow police to be good, and if a person with a conscience becomes a cop they either quit or get forced out" theme running through all of those quests.
featured the extraordinary line associated with it, said by the protagonist character, of "not all cops are bastards"
V is an absolute dumbass with no political education and an incredibly incoherent worldview who says cringe shit constantly. It's kind of a big structural flaw in the narrative, that they're at once trying to make a customizable RPG but also tell a tight narrative story with this one specific character who's enough of a dipshit to stumble into and facilitate that story.
I'm sure it does, but it wallows in the "everyone's an asshole" ambiguity there the way Bioshock Infinite did with the Vox versus Columbia's old ruling class.
It really doesn't. You choose between the FIA and Songbird and while I have no idea what the FIA route entails the Songbird route had none of the dumbass "fighting the system is as bad as the system, actually" shit that Bioshock did. Like it's clear cut enough that even V manages to chew the feds out for being empty pieces of shit doing horrible things for bad and empty reasons.
You also set up a straw effigy of YA protagonists defeating everything with love and friendship as the conjured up (only?) alternative
Reread the initial point I made: I drew that up as being the sort of cliched standard storytelling that contemporary commentary was judging the first Witcher game against and why they found it shocking and celebrated it. It had nothing to do with you at all and I'm sorry for not being clear enough with how I phrased and laid things out.
As a big Disco Elysium enjoyer myself, I enjoy stories that actually can include naive idealistic bullshit plot directions as potential story paths, especially when they're fully explored, folly and all, mind.
Yeah, their writing isn't on par with Disco Elysium by any means, but on a scale from 1-10 where 1 is Starfield and its completely empty and incoherent slop and 10 is Disco Elysium, Cyberpunk and the Witcher 3 are maybe 6s, 7s at their best. Cyberpunk at its absolute worst rock bottom writing (Sinnerman) still wasn't as bad as the best Starfield managed, for example.
especially because subjective like and dislike of entertainment being on trial can go places like "you didn't get it/didn't understand it if you didn't like it" and I'm not cool with that. I already admitted I quit playing the Witcherino some years ago
Yeah, the Witcher in particular is very rough around the edges and I'd never go back to it myself, I just want to emphasize that its writing does overall handle things well, certainly better than I'd expect from a AAA studio, and that it's generally just grounded and has things happen for material reasons instead of the vibes-based narrative most AAA games run on. A lot of gamers praise it for entirely the wrong reasons or struggle to articulate why what it's doing is better and they're both insufferable and have ulterior reasons to hide how the overall moral stance it takes is diametrically opposed to their own worldview.
including missions where you hunt down "cyberpsychosis" victims on their behalf, if I recall correctly.
There's a side quest chain involving stopping what are basically active shooter situations, given to you by a fixer who used to be a journalist who wants you to keep them alive so she can enroll them in a treatment program. I don't know why everyone always thinks she's a cop.
I've talked a lot about the whole concept of "cyberpyschosis" on here before and how Pondsmith's entire idea of it is at once better than it seems but still real galaxy brained shit - which fits with how he's probably the most endearing galaxy brained lib even if he's had some wildly awful takes over the years - and I think CDPR handled it better than he does in that almost every case is someone on the margins with poor access to healthcare dealing with the ongoing nightmare of malfunctioning augments and suffering constant violence who eventually just lashes out at a real or perceived threat and then just keeps fighting because they expect to be killed for stepping out of line anyways, to the point that one can reasonably read it as "cyberpsychosis" not even being a diegetically real thing at all and instead just a pejorative term to other defensive violence from marginalized people. In one case the "cyberpsycho" is literally just a vigilante who's hunting members of an organized crime syndicate for mundane revenge reasons, and he only attacks the player because you try to stop him.
I don't see it as particularly deep or good writing when the pretense is that "V" is supposed to be the player's ego-insert, fully customizable up to and including genitals, yet is required to be that absolute dumbass with no political education and an incredibly incoherent worldview who says cringe shit constantly that you just mentioned.
Yeah it's a problem and probably stems from their writers mostly having experience writing a predefined character, so V was their first go at making more of a blank slate for the player. V being kind of shit no matter what is narratively fitting though: they're this lumpen petty bourgeoisie killer for hire with dreams of grandeur, raised after the apocalypse in a world dominated by a hyper capitalist death cult with pervasive propaganda everywhere. Nomad V is the best and most coherent because they come from outside that system, but still not really fleshed out enough or politically educated at all.
Starfield really is just the blandest, vibes-as-worldbuilding game I can think of. Like there's worse games and on a mechanical level it's better than I expected from Bethesda, but I can't think of a better "diametric opposite of everything Disco Elysium does well" game.
It may be neither here nor there, but I'd put Cruelty Squad up there fairly high too, especially considering what one might expect from a shooter.
I haven't played it and don't personally like that sort of gameplay, but I've heard that its writing is good.
I don't really remember any decisions clearly being punished in general, although like you said there's a lot fewer branching paths in Cyberpunk and that's the game that's freshest in my memory. What I remember of the Witcher 3 is that it pretty clearly favored helping people in general but that sometimes situations were murky and just an interpersonal dispute or everyone was awful or everyone had valid points and no matter what snap judgement you make it's going to feel bad afterwards.
That was a comment on what I remembered from how people were talking about it when it came out, like it was this big shock because of how common liberal storytelling made rebels just sort of empty wholesome underdogs who never did anything wrong and then just won by being the good guys, and then with the Witcher you had a clear hollywood "morally correct" choice of helping the downtrodden underdogs only to be confronted with the revelation that they were in fact fighting a war and following their own agenda. And there was just so much vapid commentary on how cool and edgy it was that the "good" choice could have "bad" consequences, although admittedly that was coming from a valid place of disliking the Bioware style "moral choices" where someone is either being a saint or a cartoon villain and it's all very silly because the sides are all just nice guy or mean guy vibes with no material underpinnings at all.
I just get the feeling you've mostly seen that sort of gamer discourse and are inferring the worst because of how insufferable they are and what they focus on.
Not really? In both the Witcher and Cyberpunk the player is someone on the margins, and while Geralt is involved in things that actually have big implications for the setting and do actually change things, V is a dumbass lumpen petty bourgeoisie killer for hire whose best move is just fucking off and not doing that anymore.
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Yeah it was very rough, especially early on. The Witcher 3 has one of the worst opening stretches of any game I've ever seen and I bounced off it hard the first time I tried it.
I do not remember any scene like that. Cops are antagonists with very few exceptions and those few exceptions all either quickly become ex-cops or die.
The opening to Phantom Liberty is pretty cringe, yeah, but it does take the mask off pretty quick and show them all to be vapid toadies and/or complete monsters before long. The best of the feds pretty much tells you outright "yeah I don't care about any of this, I just want a cushy retirement that gets me out of here, btw we've got an office betting pool on how long it takes you to die so pls stay alive a long time so I win it lol." The NUSA president literally sends in death squads to No Russian the Night City aerospace port in one ending and shows up in person to oversee the slaughter.
That's not what I'm saying at all. I contextualized the history of discourse around the specific plot point you seemed to be referencing. Most of that focused on the Witcher's moral choices as being dark and edgy and how cool it is that "good intentions have bad consequences" in a way that was pretty much just western gamers raised on hollywood slop drawing exactly the wrong conclusions from something that didn't follow the sort of narrative tropes they expected.
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There are only two questlines vaguely like that that I remember: the one with River who gets fired after the first one because of his investigation into the mayor's assassination which the NCPD was involved in, and one from the DLC where a small group of crooked cops from one of the most desperately impoverished and contaminated with industrial pollution neighborhoods find their consciences and start stealing from corporations to help that community and ultimately die for their trouble. Like there's a pretty clear "the system by its nature does not allow police to be good, and if a person with a conscience becomes a cop they either quit or get forced out" theme running through all of those quests.
V is an absolute dumbass with no political education and an incredibly incoherent worldview who says cringe shit constantly. It's kind of a big structural flaw in the narrative, that they're at once trying to make a customizable RPG but also tell a tight narrative story with this one specific character who's enough of a dipshit to stumble into and facilitate that story.
It really doesn't. You choose between the FIA and Songbird and while I have no idea what the FIA route entails the Songbird route had none of the dumbass "fighting the system is as bad as the system, actually" shit that Bioshock did. Like it's clear cut enough that even V manages to chew the feds out for being empty pieces of shit doing horrible things for bad and empty reasons.
Reread the initial point I made: I drew that up as being the sort of cliched standard storytelling that contemporary commentary was judging the first Witcher game against and why they found it shocking and celebrated it. It had nothing to do with you at all and I'm sorry for not being clear enough with how I phrased and laid things out.
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Yeah, their writing isn't on par with Disco Elysium by any means, but on a scale from 1-10 where 1 is Starfield and its completely empty and incoherent slop and 10 is Disco Elysium, Cyberpunk and the Witcher 3 are maybe 6s, 7s at their best. Cyberpunk at its absolute worst rock bottom writing (Sinnerman) still wasn't as bad as the best Starfield managed, for example.
Yeah, the Witcher in particular is very rough around the edges and I'd never go back to it myself, I just want to emphasize that its writing does overall handle things well, certainly better than I'd expect from a AAA studio, and that it's generally just grounded and has things happen for material reasons instead of the vibes-based narrative most AAA games run on. A lot of gamers praise it for entirely the wrong reasons or struggle to articulate why what it's doing is better and they're both insufferable and have ulterior reasons to hide how the overall moral stance it takes is diametrically opposed to their own worldview.
There's a side quest chain involving stopping what are basically active shooter situations, given to you by a fixer who used to be a journalist who wants you to keep them alive so she can enroll them in a treatment program. I don't know why everyone always thinks she's a cop.
I've talked a lot about the whole concept of "cyberpyschosis" on here before and how Pondsmith's entire idea of it is at once better than it seems but still real galaxy brained shit - which fits with how he's probably the most endearing galaxy brained lib even if he's had some wildly awful takes over the years - and I think CDPR handled it better than he does in that almost every case is someone on the margins with poor access to healthcare dealing with the ongoing nightmare of malfunctioning augments and suffering constant violence who eventually just lashes out at a real or perceived threat and then just keeps fighting because they expect to be killed for stepping out of line anyways, to the point that one can reasonably read it as "cyberpsychosis" not even being a diegetically real thing at all and instead just a pejorative term to other defensive violence from marginalized people. In one case the "cyberpsycho" is literally just a vigilante who's hunting members of an organized crime syndicate for mundane revenge reasons, and he only attacks the player because you try to stop him.
Yeah it's a problem and probably stems from their writers mostly having experience writing a predefined character, so V was their first go at making more of a blank slate for the player. V being kind of shit no matter what is narratively fitting though: they're this lumpen petty bourgeoisie killer for hire with dreams of grandeur, raised after the apocalypse in a world dominated by a hyper capitalist death cult with pervasive propaganda everywhere. Nomad V is the best and most coherent because they come from outside that system, but still not really fleshed out enough or politically educated at all.
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Starfield really is just the blandest, vibes-as-worldbuilding game I can think of. Like there's worse games and on a mechanical level it's better than I expected from Bethesda, but I can't think of a better "diametric opposite of everything Disco Elysium does well" game.
I haven't played it and don't personally like that sort of gameplay, but I've heard that its writing is good.