The only naive mistake on any players' part would be playing with this guy in the first place
Pinging @UlyssesT@hexbear.net because I know you hate this stuff too
The only naive mistake on any players' part would be playing with this guy in the first place
Pinging @UlyssesT@hexbear.net because I know you hate this stuff too
I have been kicking around a campaign idea where the BBEG is an evil wizard that has sucked all the evil out of the world to use for himself, so anything evil is instantly vaporized. Of course, the Wizard is evil and controlling, but it also upsets the natural order, so he must be stopped. Goblins are aligned neutral evil (As they often are) but along the way, the adventurers find a village of goblins who have learned to be good, but are under constant temptation do to bad things. So as the adventurers walk around the town, if they don't stop a goblin from biting them or pick pocketing them, POOF, goblin gone.
Of course this leads to a meditation on good and evil, and what that really means. Also all of the goblins are named after military contractors.
It's be funnier if the goblins being good was disturbing the natural order of the universe so the adventurers have to turn them back to evil to save the world from disharmony.
Villains by Necessity has a story with that premise. Not-Gandalf walls off the elemental force of evil, but too much goodness is now running the risk of making the universe go poof.
It helps the reading that the 'evil' characters are largely just edgelords, with the good guys being pretentious.
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Same energy.