So you're using some weird definition of "skinner box" where you simply mean "human inputs lead to various outputs". Why use this definition? By this definition a fucking mathematical function is a skinner box.
I simply do not understand, in general, what you're trying to say.
you simply mean "human inputs lead to various outputs"
More specifically, its to refer to an experimental device to gauge psychological responses through IO. Well made games attempt to collect and convey more complex information through the mechanic of IO.
By this definition a fucking mathematical function is a skinner box.
The original Skinner Box existed to devise mathematical functions through experimentation. The goal was to quantify behavior in a controlled setting.
Video games repurpose the tool for entertainment. But they are ultimately intended to be revelatory. Games exist to measure and eventually train behavior. A "good" game provides useful insights and beneficial behavior patterns. A "bad" one exists to extract vulnerabilities and exploit them to nefarious ends.
Primitive, but closer to the mark.
I don't think it does. The box is just a mechanism. In the same way that a book or a painting can be good or bad, a gameplay loop can, too.
You can have a Beautiful Skinner Box in the same way you can have a Van Gogh or a Tolstoy novel.
So you're using some weird definition of "skinner box" where you simply mean "human inputs lead to various outputs". Why use this definition? By this definition a fucking mathematical function is a skinner box.
I simply do not understand, in general, what you're trying to say.
More specifically, its to refer to an experimental device to gauge psychological responses through IO. Well made games attempt to collect and convey more complex information through the mechanic of IO.
The original Skinner Box existed to devise mathematical functions through experimentation. The goal was to quantify behavior in a controlled setting.
Video games repurpose the tool for entertainment. But they are ultimately intended to be revelatory. Games exist to measure and eventually train behavior. A "good" game provides useful insights and beneficial behavior patterns. A "bad" one exists to extract vulnerabilities and exploit them to nefarious ends.