I'm gonna be the treat defender here and address your concerns
I mean,the elf stuff,hobbit mechanics and Reunited Kingdom are lore accurate,so they have a good reason to be that way
The random death thing is probably being worked on,since yeah,it's not supposed to happen
Also,on the adventurer comment,it's still the beta,and they're fleshing it out,so it probably won't be feature complete until after they finish the Ring Quest,which will take a while
Mordor rolling over RK is intentional,since it's what would have happened if the Ring wasn't a factor, Mordor just had the better army,they just had an Achilles heel
I agree on the dwarf thing,but you can usually circumvent that by marrying before 100, though the ai dynasties do die out needlessly
As for Numenoreans, you're in luck,the Thani Hazard is the last Numenorean dominated region,barring the ruins of Tanturak,which are in the beta,but they're unpopulated,and there's only one half Numenorean colony left to the east,but it's more native than Numenorean,so you won't be seeing more Numenoreans after this expansion
I think theyre gonna finish the utter south(Mumakan-Sauron aligned empire vs Korronade(human-elf alliance republic thingy),do Chey (evil) and Chy (good) and maybe do the southern archipelago in the meantime
I heard 5.0 will be ring quest,but they'll keep expanding the map in the meantime if they can,in the 4.0,4.1,4.2 model
Ok, but you don't get to defend unfun parts of mod by claiming lore accuracy when said more is full of self invented lore. Those are unfun, should be at least option to change it, they added crapton of noew game rules why not those too. This was the same gripe i had with the Warhammer mod for CK2, they spend literally years by making every concievable faction, but made some of them purposefully nearly unplayable within the game logic, like playing necrarch you couldn't do basically anything and Wood Elves had tons of special mechanics but all of them were boring and ultimately you just lost because factions with more normal gameplay played not like the Warhammer lore dictated but as CK2 gameplay dictated and it was game over because you was just a sitting duck for them.
The random death thing is probably being worked on,since yeah,it’s not supposed to happen
I hope, to be fair they did eliminated most of the stuff else i would also saw elves randomly dying from other reasons too.
Mordor rolling over RK is intentional,since it’s what would have happened if the Ring wasn’t a factor, Mordor just had the better army,they just had an Achilles heel
Btw have you read the (arguably) best War of the Ring force analysis in the Atlas of Middle-Earth? Author came to conclusion that the war was far from being onesided and Tolkien presentation of it in the extended lore was pretty realistic (for example how the events of Hobbit nearly completely crippled Sauron forces in the north or how Mordor had a real economy and logistic and thus even the numerical advantage wasn't overwhelming). If Dunedains weren't actually awful at governing and didn't driven all their lands to being depopulated or outright wasteland they could won way easier.
I agree on the dwarf thing,but you can usually circumvent that by marrying before 100, though the ai dynasties do die out needlessly
I played Dwarves in stable version (Stalin son of Balin lol) and it was actually very fun, just for some reason stable version is less stable than current beta, and the lack of women was widespread, probably because dwarfs also don't have many children and being male-dominated society they don't generate enough women courtiers, unlike elves who have gender equality. And now that i mentioned it i also had problems with getting enough dwarf men too to even fill the knights ranks and land vassals.
so you won’t be seeing more Numenoreans after this expansion
Good. At least they did added some dark elves and dwarves with interesting cultures too (Tulkas-worshipping elves are surprisingly fun and cool).
Well,the lore accurate parts are exactly the ones that are part of the original cannon,but sure,they could be game rules,it's the devs vision,after all,but I don't disagree
As for the military analysis,that's what the modders line is,and why they made it that way,but there is a game rule to change it at least
I mean mod did had the numbers mostly right, but Sauron wins because he's not dividing his forces on more armies unlike the book. Mod also have more or less canonical MAA stat values so for example in my current play as Maglor i field 2000 Noldor knights and it's enough to frontally massacre 100000 strong Mordor Army but i for some reason i don't have any good CB and have to do it one duchy at a time and in the meantime Sauron conquers everyone around him faster. btw this kinda reminds me of US elections where Trump is Sauron and must be stopped no matter the price but also we must wait for truce to end or else get heavy maluses from people also supposedly hating him lol.
I think they made it so only Gondor can kill him as a failsafe before they add the Ring,cuz otherwise you end up with landless Sauron,which I have heard talk of maybe potentially getting content
They do have a game rule about that, you can set it from "RK will win" but where's the fun here, default is "RK will hold Mordor at bay but need help to defeat it" - i chosen this one but Mordor just steamrolled half of world in 150 years. And then there are two settings with even stronger Mordor which i don't think i will ever try lol.
Oh and now that i checked, it was probably because Aragorn died like 10 years after coronation because of the same travel random eating event.
I'm gonna be the treat defender here and address your concerns
I mean,the elf stuff,hobbit mechanics and Reunited Kingdom are lore accurate,so they have a good reason to be that way
The random death thing is probably being worked on,since yeah,it's not supposed to happen
Also,on the adventurer comment,it's still the beta,and they're fleshing it out,so it probably won't be feature complete until after they finish the Ring Quest,which will take a while
Mordor rolling over RK is intentional,since it's what would have happened if the Ring wasn't a factor, Mordor just had the better army,they just had an Achilles heel
I agree on the dwarf thing,but you can usually circumvent that by marrying before 100, though the ai dynasties do die out needlessly
As for Numenoreans, you're in luck,the Thani Hazard is the last Numenorean dominated region,barring the ruins of Tanturak,which are in the beta,but they're unpopulated,and there's only one half Numenorean colony left to the east,but it's more native than Numenorean,so you won't be seeing more Numenoreans after this expansion
I think theyre gonna finish the utter south(Mumakan-Sauron aligned empire vs Korronade(human-elf alliance republic thingy),do Chey (evil) and Chy (good) and maybe do the southern archipelago in the meantime
I heard 5.0 will be ring quest,but they'll keep expanding the map in the meantime if they can,in the 4.0,4.1,4.2 model
Ok, but you don't get to defend unfun parts of mod by claiming lore accuracy when said more is full of self invented lore. Those are unfun, should be at least option to change it, they added crapton of noew game rules why not those too. This was the same gripe i had with the Warhammer mod for CK2, they spend literally years by making every concievable faction, but made some of them purposefully nearly unplayable within the game logic, like playing necrarch you couldn't do basically anything and Wood Elves had tons of special mechanics but all of them were boring and ultimately you just lost because factions with more normal gameplay played not like the Warhammer lore dictated but as CK2 gameplay dictated and it was game over because you was just a sitting duck for them.
I hope, to be fair they did eliminated most of the stuff else i would also saw elves randomly dying from other reasons too.
Btw have you read the (arguably) best War of the Ring force analysis in the Atlas of Middle-Earth? Author came to conclusion that the war was far from being onesided and Tolkien presentation of it in the extended lore was pretty realistic (for example how the events of Hobbit nearly completely crippled Sauron forces in the north or how Mordor had a real economy and logistic and thus even the numerical advantage wasn't overwhelming). If Dunedains weren't actually awful at governing and didn't driven all their lands to being depopulated or outright wasteland they could won way easier.
I played Dwarves in stable version (Stalin son of Balin lol) and it was actually very fun, just for some reason stable version is less stable than current beta, and the lack of women was widespread, probably because dwarfs also don't have many children and being male-dominated society they don't generate enough women courtiers, unlike elves who have gender equality. And now that i mentioned it i also had problems with getting enough dwarf men too to even fill the knights ranks and land vassals.
Good. At least they did added some dark elves and dwarves with interesting cultures too (Tulkas-worshipping elves are surprisingly fun and cool).
Well,the lore accurate parts are exactly the ones that are part of the original cannon,but sure,they could be game rules,it's the devs vision,after all,but I don't disagree
As for the military analysis,that's what the modders line is,and why they made it that way,but there is a game rule to change it at least
I mean mod did had the numbers mostly right, but Sauron wins because he's not dividing his forces on more armies unlike the book. Mod also have more or less canonical MAA stat values so for example in my current play as Maglor i field 2000 Noldor knights and it's enough to frontally massacre 100000 strong Mordor Army but i for some reason i don't have any good CB and have to do it one duchy at a time and in the meantime Sauron conquers everyone around him faster. btw this kinda reminds me of US elections where Trump is Sauron and must be stopped no matter the price but also we must wait for truce to end or else get heavy maluses from people also supposedly hating him lol.
That's more of a base game limitation
I think they made it so only Gondor can kill him as a failsafe before they add the Ring,cuz otherwise you end up with landless Sauron,which I have heard talk of maybe potentially getting content
They do have a game rule about that, you can set it from "RK will win" but where's the fun here, default is "RK will hold Mordor at bay but need help to defeat it" - i chosen this one but Mordor just steamrolled half of world in 150 years. And then there are two settings with even stronger Mordor which i don't think i will ever try lol.
Oh and now that i checked, it was probably because Aragorn died like 10 years after coronation because of the same travel random eating event.