I have the sudden urge to try my hand at 3D art.

I'll make something 3D and post it here hehe.

OOOH I could make us some crusty emotes!

Is blender hard?

  • TreadOnMe [none/use name]
    ·
    edit-2
    1 month ago

    Working in 3D is hard no matter the program. Learning how to do it well requires a good grasp of geometry, boundary logic, extrusion and cuts. Basically if you know how to look at a block and what cuts you need to make from it to create something, you can make anything, but if you are thinking of it as a drawing program, it is significantly different.

    Animation is awful though and I am very bad at it.

    • robot_dog_with_gun [they/them]
      ·
      1 month ago

      my math fundamentals are decent, it's the gulf between what i expect to be able to do and what i'm able to look up and figure out how to do that's a lot of my problem.

      the subdivisions and patterns i can see as a human are meaningless to the machine and functions like select similar, shrinkwrap and select edge loop are so dumb it's frequently faster to drag select hundreds of edges two at a time to fill a gap with faces, or vertices one by one to remove part of something

      • TreadOnMe [none/use name]
        ·
        1 month ago

        Yup, sometimes it works fine, sometimes it doesn't can only experience can kinda tell the two conditions apart.

    • keepcarrot [she/her]
      ·
      1 month ago

      I feel like I clicked way better with parametric 3d software than with blender.

      I still want to learn blender though, I bought myself hard surface stuff and printed out shortcuts. I just need some life stability. (Also, sometimes I butt up against something where I'm like "this would be trivial in solidworks!", very frustrating)

      • TreadOnMe [none/use name]
        ·
        1 month ago

        Absolutely. As much of a pain in the ass the software is, I also prefer Solidworks.

    • bigboopballs [he/him]
      ·
      1 month ago

      Learning how to do it well requires a good grasp of geometry, boundary logic, extrusion and cuts. Basically if you know how to look at a block and what cuts you need to make from it to create something, you can make anything

      Is there a way I can study/learn about this stuff aside from trial and error?

      I've always felt like I should understand the basic theory of how to do 3D modeling (and why it's done that way), but tutorials are always crash courses in how to navigate the UI.

      • TreadOnMe [none/use name]
        ·
        1 month ago

        Not sure. I learned how to do it through school, where we basically had about 3 months of class that was UI crash course, and from there it was about a year of theory, particularly focused in assembly and CAD.