Dead Space has that really cool diegetic "locator" system so if you come across multiple paths you can see which way points toward the story, and take your time exploring the other direction, knowing you won't accidentally start a story cutscene that locks you out of explorable areas
Dead Space has that really cool diegetic "locator" system so if you come across multiple paths you can see which way points toward the story, and take your time exploring the other direction, knowing you won't accidentally start a story cutscene that locks you out of explorable areas