A GLSL shader computed painstakingly by hand by almost 2000 people

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  • sixfold@lemmy.sdf.org
    hexagon
    ·
    1 year ago

    I decided to translate the worksheet into GLSL code on shadertoy. It was really cool to see the gradients and sub-coordinate systems represented by the intermediate variables in the calculation. Smoke and mirrors. Maybe you might have some insight into some of the calculations. https://www.shadertoy.com/view/cllBzM