The bird queen, air elemental, most underappreciated frame - Zephyr!

Release date: 2014-02-05

Passive: Striking from the skies above, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. While airborne, Zephyr’s equipped weapons gain a 150% Critical Chance bonus.
Tail Wind - From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst - Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado - Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.

Acquisition: Zephyr’s blueprints can be researched from the Tenno Lab in the dojo.

  • Dystopia@dormi.zone
    ·
    18 days ago

    I kind of wish they would revert the change to Tail Wind so it wouldn't stop you as soon as you come in contact with the floor when traveling along the ground. I've always had fun playing it as a meme Target Fixation build.

    The best change was probably changing the tornados to spawn at max range instead of requiring you to hit them with airburst to increase their size. It felt like a hassle to do every time you wanted to use the tornados just to force some synergy between the two abilities and it was more of a hidden mechanic unless you're someone that reads the tool tips for warframe abilities.