The bird queen, air elemental, most underappreciated frame - Zephyr!

Release date: 2014-02-05

Passive: Striking from the skies above, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. While airborne, Zephyr’s equipped weapons gain a 150% Critical Chance bonus.
Tail Wind - From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst - Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado - Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.

Acquisition: Zephyr’s blueprints can be researched from the Tenno Lab in the dojo.

  • Keegen@lemmy.zip
    hexagon
    ·
    edit-2
    18 days ago

    The only stat that you need on her is range, it makes her 1 dash go further and 2 and 3 bigger which helps you suck things into her 4 and protect a larger area with her 3. Going all in on it is a good bet as unless you plan to use her 1,2 or 3 augments (which do scale with strength) you can safely dump it without any downsides. Duration is the second best stat, it's mostly a QoL to have to refresh her abilities less often. Other than that, do whatever you want! Rolling Guard is great for dealing with anything Turbulence doesn't protect you from, you can double down and also run Catalyzing Shields with Brief Respite for the absolute safety. I like Energy Nexus for it's constant energy regen, you have so much free mod space on her there is no reason not to use utility mods like these. Funnel Clouds is an option if you prefer to have a wider area Tornadoes over ones that group up enemies for you, I personally prefer the default skill. I don't run any of her augments myself as I don't consider having to actually build strength to make them worth slotting in worth it.

    • Dystopia@dormi.zone
      ·
      18 days ago

      Her 1's travel distance actually scales with duration, it was funny how short it actually traveled during a deep archimedea mission with negative duration as a curse. Luckily dive bombing was unaffected. More range does make it easier to hit enemies you fly past and obviously increases the slam radius too.

      • Keegen@lemmy.zip
        hexagon
        ·
        18 days ago

        You're right, I thought it scaled with range because of how absurdly far it goes but that's just cause my Zephyr also has a ton of duration.

    • Kaldo@dormi.zone
      ·
      edit-2
      17 days ago

      Energy nexus is really underrated, I've started putting it on some frames like Cyte and it's makes for a much smoother experience.

      c/RoastMyBuild? https://i.imgur.com/8hfHTDB.jpeg (might actually be an interesting idea for a community)

      If #3 alone is not enough for survivability I think I'll replace streamline with rolling dodge or primed redirection, I'm probably being too paranoid about energy usage.

      Dunno about the aura slot, maybe I should be a good samaritan and reforma to fit in Power Donation?

      It's actually tough to make build when you can't just hyperfixate on strength, I'm not used to it lol. We have so much room for activities

      • Keegen@lemmy.zip
        hexagon
        ·
        17 days ago

        That's pretty much exactly the same as my build, just with Augur Message instead of Rolling Guard and a different aura. You even got the same Arcanes as me! I also got 2 Tau duration shards (which is where the extra duration comes from), 2 normal casting speed ones and a Tau parkour velocity one to make bulletjumps go fast (sometimes 1 is just TOO FAST!)