The bird queen, air elemental, most underappreciated frame - Zephyr!
Release date: 2014-02-05
Passive: Striking from the skies above, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. While airborne, Zephyr’s equipped weapons gain a 150% Critical Chance bonus.
Tail Wind - From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst - Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado - Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.
Acquisition: Zephyr’s blueprints can be researched from the Tenno Lab in the dojo.
Zephyr was the first frame I ever truly fell in love with and has shaped the entire way I play this game. She's been an integral part of my experience of Warframe since 2015. Nothing beats the joy of flying with tailwind or that dreamlike floaty movement. My peak 1999 experiencing was Tailwinding around and wall jumping off buildings.
Oh yeah and Funnel Clouds is one of the strongest damage buffers in the game due to Blast shenanigans. Give her Fortifier and she's nigh invulnerable too.
There are many good reasons to play Zephyr. Really the only downside is that she's a life-altering experience...