absolute-cinema

  • peppersky [he/him, any]
    ·
    2 days ago

    the game is not supposed to be sadistic, that's a ridiculous and wrong claim, but if videogames want to be art they need to let the player miss stuff. the greatest thing about from games is being able to feel lost.

    • CrawlMarks [he/him]
      ·
      2 days ago

      It would normally. However miazki has made some statements about his love for poision swamps and giant women with out shoes. The vibes are informed by a specific kidna of masochism that lots of other games are not.

        • CrawlMarks [he/him]
          ·
          15 hours ago

          Yeah, everything makes more and more sense when considered in totality unfortunately

      • peppersky [he/him, any]
        ·
        2 days ago

        This got me thinking: Masochism isn't really the opposite of sadism, right? Even if it was, putting the player in a masochistic position doesn't make the game or the devs sadistic. Much to think about.

        • CrawlMarks [he/him]
          ·
          2 days ago

          I would call it the complement. Not the opposite but the same with an opposed chirality.

      • GalaxyBrain [they/them]
        ·
        2 days ago

        The games suck because the designer likes bad parts of games and has a fetish which means the games are good!

        • CrawlMarks [he/him]
          ·
          edit-2
          2 days ago

          The games are good because a third bar makes all the regular gaming stuff more intresting. The game is artistic because it is about two nonbodies fighting over nothing in the middle of nowhere.