Plenty of games, especially strategy and simulator games, have game mechanics related to politics or economics. From Recettear’s “Capitalism Ho!” to Hearts of Iron 4’s focus trees, political descriptions can be added to flavor game mechanics, and because different game devs have endless variation in personal worldviews, these additions can be absurdly bad at times. Even if the mechanic itself is good, it can have dunk-worthy labelling. Post the worst that you can think of, even if they come from an otherwise great game.
I’ll start: In Civilization VI, different government types you choose have different slots for policy cards, which let you select political policy bonuses for your civilization. In the modern age, two of the government types you can choose are “Democracy” and “Communism”. Already this is liberal drivel conflating Communism with non-democracy and “authoritarianism”. But the policy slots for these governments are even dumber, as Democracy gets more “diplomatic” and “economic” policies, and Communism gets more “millitary” policies. Famously, America and the west (clearly what Democracy is inspired by) never destabilized the world with arms manufactoring and invasions, I guess.
the USSR focused DLC for HOI4 has a mechanic around the Great Purge where "Stalin's Paranoia" is gamified, you essentially have to purge random generals in the game to keep "Stalin's Paranoia" down but the funny thing is if you ignore this mechanic, trotsky comes back and coups you lol, so i have zero idea what sort of political message paradox is making. So Stalin was bad for randomly killing people but he was actually proven right in the end?
bear in mind that this is the game that still refuses to model anything bad that Axis does (holocaust etc) or anything bad that the western allies do (bengal famine etc)