I actually genuinely unironically believe that live service is the best option by far for fighting games in the future though. Make it free with a rotating available roster and then charge for a perma unlock and then monetize the hell out of skins/intros/cosmetics.
I'm like 50/50 on this.
One of the 50s I think it's a good way to get more people into fighters without the commitment of cost, just the commitment of time and execution. As I guy who totally understand why most people aren't willing to spend their hard earned money on a fighting game that doesn't even teach you how to play (I genuinely think most fighters have dropped the ball on teaching players and I say this as guy who digs fighters). With a F2P model I can see people getting a decent roaster of characters to play and learn their mechanics and match-ups.
On the other 50s I think F2P model just leaves room for way too much piecemeal gameplay. I think about how Street Fighter V for example had the bare minimum for a good long while. SFV was a pretty mismanaged game for the most part; it didn't even feel good until Champion Edition and that was at the end of the lifecycle. Looking at SF6 by extension the sheer amount of things to buy and stores and gems and currencies get in the way of an otherwise S-tier fighter in my book.
I think F2P fighters may turn into Halo Infinite. Where the core gameplay is really solid and good, but the there is way too much bullshit in-between the player and the game.
I'm like 50/50 on this.
One of the 50s I think it's a good way to get more people into fighters without the commitment of cost, just the commitment of time and execution. As I guy who totally understand why most people aren't willing to spend their hard earned money on a fighting game that doesn't even teach you how to play (I genuinely think most fighters have dropped the ball on teaching players and I say this as guy who digs fighters). With a F2P model I can see people getting a decent roaster of characters to play and learn their mechanics and match-ups.
On the other 50s I think F2P model just leaves room for way too much piecemeal gameplay. I think about how Street Fighter V for example had the bare minimum for a good long while. SFV was a pretty mismanaged game for the most part; it didn't even feel good until Champion Edition and that was at the end of the lifecycle. Looking at SF6 by extension the sheer amount of things to buy and stores and gems and currencies get in the way of an otherwise S-tier fighter in my book.
I think F2P fighters may turn into Halo Infinite. Where the core gameplay is really solid and good, but the there is way too much bullshit in-between the player and the game.
Same. I played the Beta, it ruled.