• BatmanAoD@programming.dev
    ·
    edit-2
    10 months ago

    The programming languages you use, and the variety of languages you learn, deeply influence how you think about software design.

    Software would be much more reliable (in general) if Erlang had become one of the dominant languages for development.

    Go sacrifices too much for superficial simplicity; but I would like to see a language that's nearly as easy to learn, but has a better type system and fewer footguns.

    Unit testing is often overrated. It is not good for discovering or protecting against most bugs.

    Build/test/deploy infrastructure is a genuinely hard problem that needs better tooling, particularly for testability.

    • Phunter@lemm.ee
      ·
      10 months ago

      Build/test/deploy infrastructure is a genuinely hard problem that needs better tooling, particularly for testability. (Naturally, this is a hard problem, but I think very few developers are working on it.)

      Agreed and it's not treated as one which is a compounding issue. 😬

    • space_comrade [he/him]
      ·
      edit-2
      10 months ago

      Go sacrifices too much for superficial simplicity; but I would like to see a language that's nearly as easy to learn, but has a better type system and fewer footguns.

      "Easy to learn" and "good type system" will by necessity be opposing forces IMO. If you want to work with a good type system you're gonna have to put in the effort to learn it, I'm not sure there's this magical formulation of a good type system that's also intuitive for most new developers. Hope to be proven wrong one day tho but so far no dice.

      • NBJack@reddthat.com
        ·
        10 months ago

        The nuances of Go syntax requirements are stupid at times, but I am shocked at how much it helps readability.

      • BatmanAoD@programming.dev
        ·
        10 months ago

        I think TypeScript has a pretty good type system, and it's not too hard to learn. Adding sum types (i.e. enums or tagged unions) to Go would be a huge improvement without making it much harder to learn. I also think that requiring nullability to be annotated (like for primitives in C#, but for everything) would be a good feature for a simple type system. (Of course that idea isn't compatible with Go for various reasons.)

        I also think that even before "proper" generics were added, Go should have provided the ability to represent and interact with "a slice (or map) of some type" in some way other than just interface{}. This would have needed dedicated syntax, but since slice and map are the only container types and already have special syntax, I don't think it would have been that bad.