What do you think makes a good battlemap?
There isn't a one size fits all set of rules, but I like:
- multiple exits and entrances. If the party needs to flee, or there are reinforcements, then they're should be a few ways on and off the battlefield
- cover. A scattering of solid items to use as full or partial cover makes it easier for characters to move.
- multiple paths allow units to circle behind enemies.
What do you look for in maps?
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