KᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.ml • 1 year agoQA does stuffimagemessage-square26 fedilinkarrow-up1624
arrow-up1624imageQA does stuffKᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.ml • 1 year agomessage-square26 Commentsfedilink
minus-squareempireOfLove@lemmy.onehexbear114·1 year agothis just in: actually spending money on QA allows you to put out a higher quality product linkfedilink
minus-squareKᑌᔕᕼIᗩ@lemmy.mlhexagonhexbear59·1 year agoIt's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product. linkfedilink
minus-squareHarrison [He/Him]@ttrpg.networkhexbear26·1 year agoI'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond. linkfedilink
minus-squareRolder@reddthat.comhexbear3·1 year agoIt really depends on if that dev studio conglomerate collectively cut costs on QA and by how much linkfedilink
minus-squarefidodo@lemm.eehexbear6·1 year agoAlso helps to come out with a game so popular you can bank on it for the next decade linkfedilink
this just in: actually spending money on QA allows you to put out a higher quality product
It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.
I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.
It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much
Also helps to come out with a game so popular you can bank on it for the next decade