• KᑌᔕᕼIᗩ@lemmy.ml
      hexagon
      ·
      10 months ago

      It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.

      • Harrison [He/Him]@ttrpg.network
        ·
        10 months ago

        I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

        • Rolder@reddthat.com
          ·
          10 months ago

          It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much

    • fidodo@lemm.ee
      ·
      10 months ago

      Also helps to come out with a game so popular you can bank on it for the next decade