The gaming industry is really different in that like no one really knows how it operates. There's not thousands of books/movies/tv shows/albums abou5 making them the way there is for other media. I think a large part of that is that game development is so spread out, and the areas that are bigger for it mostly belong to like one or two companies. And like cause its such a different, unknown thing, a lot of people just naively assume that itd be so cool to work for one when it probably sucks ass. Its a fuckin art job, but unlike most art jobs is requires you to get degrees that could fairly easily land you a higher paying job.
Like one of the things that bums me out is that you just know every fuckin cool game director absolutely has to be a shithead cause the working conditions in the industry are just so uniformly bad. Like for as nice as Sakurai and Kojima seem, you just know they're crunching their employees to death.
On the other side, I really do think a lot of the toxicity with gamers is purposefully cultivated by the publishers. Like I fuckin gamble probably 40 dollars a month on Pokemon Go and its a frustrating experience. Its not surprising people aren't very nice to the people who make games with gambling mechanics on Twitter. Then you got shit like Battle Passes where they try to make games into a fuckin job you play for skins. You got shit like Rainbow Six Siege, which was a great game that I just had to put down after almost a thousand hours cause the community sucked so much ass. But you know Ubisoft let it be like that cause they don't wanna scare off the Tom Clancy crowd. The reason these studios invite Anita Sarkessian to visit them and stuff like that isn't cause they wanna be more progressive, its cause they wanna cover their ass while they profit off encouraging extremely toxic fanbases.
The gaming industry is really different in that like no one really knows how it operates. There's not thousands of books/movies/tv shows/albums abou5 making them the way there is for other media. I think a large part of that is that game development is so spread out, and the areas that are bigger for it mostly belong to like one or two companies. And like cause its such a different, unknown thing, a lot of people just naively assume that itd be so cool to work for one when it probably sucks ass. Its a fuckin art job, but unlike most art jobs is requires you to get degrees that could fairly easily land you a higher paying job.
Like one of the things that bums me out is that you just know every fuckin cool game director absolutely has to be a shithead cause the working conditions in the industry are just so uniformly bad. Like for as nice as Sakurai and Kojima seem, you just know they're crunching their employees to death.
On the other side, I really do think a lot of the toxicity with gamers is purposefully cultivated by the publishers. Like I fuckin gamble probably 40 dollars a month on Pokemon Go and its a frustrating experience. Its not surprising people aren't very nice to the people who make games with gambling mechanics on Twitter. Then you got shit like Battle Passes where they try to make games into a fuckin job you play for skins. You got shit like Rainbow Six Siege, which was a great game that I just had to put down after almost a thousand hours cause the community sucked so much ass. But you know Ubisoft let it be like that cause they don't wanna scare off the Tom Clancy crowd. The reason these studios invite Anita Sarkessian to visit them and stuff like that isn't cause they wanna be more progressive, its cause they wanna cover their ass while they profit off encouraging extremely toxic fanbases.