On Mastodon, I follow the rpg designer S. John Ross, who has been working in rpg publishing for decades. He is the man behind the rules-light Risus rpg system, the big list of rpg scenario plots, a…
I'm someone who started playing D&D under the slightly toxic railroad dynamic and when I spotted it I hated it. It's hat mentality that tells players that they shouldn't learn to GM lest they find out how the sausage is made so you'd never enjoy playing TTRPG's again! When I went online to figure out if I was wrong to reject this the most common answer I'd see was "In traditional RPGs you need to have high trust in your GM that they are railroading you for the right reasons".
I find it ironic that here "High Trust" is used to mean the opposite of all that bad advice to open myself to High Trust that I received way back.
It's like saying that atheism is high faith because you've got to have faith in people and religion is low faith because belief in something necessarily reduces your faith in people.
I'm someone who started playing D&D under the slightly toxic railroad dynamic and when I spotted it I hated it. It's hat mentality that tells players that they shouldn't learn to GM lest they find out how the sausage is made so you'd never enjoy playing TTRPG's again! When I went online to figure out if I was wrong to reject this the most common answer I'd see was "In traditional RPGs you need to have high trust in your GM that they are railroading you for the right reasons".
I find it ironic that here "High Trust" is used to mean the opposite of all that bad advice to open myself to High Trust that I received way back.
I had similar thoughts. The term “high trust” Is misleading here although I understand why he chose it.
It's like saying that atheism is high faith because you've got to have faith in people and religion is low faith because belief in something necessarily reduces your faith in people.