I picked up rimworld a few days ago, and i've been having a blast so just picked up the royalty dlc and currently on my first try with the dlc.. I have a quick question though, because it seems like you either go suck up to the empire and create your own nobility, or you go anprim and return to monke.. Does the game present an anti-empire rebel path later on? And if not, does anyone have some recommendations for mods to commie up the game, or allow to rebel against the royals and nobles?

Haven't looked at mods yet, so feel free to recommend other must haves..

  • Zoift [he/him]
    ·
    edit-2
    4 years ago

    There's not really an anti-empire path per-se. You'll eventually get a quest to help a defector from the empire in return for a psy-amp. If you accept it'll turn the empire hostile, but after that they're just another faction. A pod full of corn & furs will turn them neutral again just like any other.

    If you don't want to suck up to the monarchists or go full avatar, orbital exotic good traders rarely sell psy-amps, so you can still have your space wizards if you're patient and wealthy enough.

    As for mods, Run & Gun, Giddy-up, Wall-lights, and Embrasures are mandatory for me. The Vanilla expanded series is good, but recently some of the later add-ons have been drifting outside of what I'd consider "Vanilla". For late-game mods Rimefeller & Save-Our-Ship 2 are considered gold. SOS2 is particular, it turns Rimworld into FTL.