Might be an oddly specific post, but I've seen this recommended, and I'm just not sure I understand how it would be used effectively. Surely an air/water kineticist should be acting as a ranged spellcaster most of the time, in other words, not being within 10 feet of an enemy and especially not of multiple enemies. Furthermore, this impulse doesn't discriminate, so even if you were within 10 feet of all your enemies, you'd probably be within 10 feet of your allies too, subjecting them to a bunch of slippery bullshit as well.

Am I missing something about what makes this useful / not a detriment?

  • booty [he/him]
    hexagon
    ·
    1 year ago

    On the diagram: the enemy on the left can't Step. It has to Balance

    I missed Balance being a separate action entirely. Okay, never mind, I understand now. Balance being a completely separate action required to not-even-safely move around in the aura is the key I was missing.