You know some of these people going "how could they give it a 9 or a 10?" are the same people that attacked and harassed anyone that gave it a score lower than a 9 before it came out lol
Just a thought, maybe some reviewers aren't fans of getting death threats for giving unreleased games a "horrible" 7/10 score, so they just spike the score slightly in order to avoid that.
There are bad reviewers, of course, but honestly, I can't say for sure I would be an impartial reviewer if I knew I could get doxxed and harrased for giving something a 7/10 -- I'd just give it an 8 and be done with it.
gam*rs are so triggered by numbers that they turned 7/10 into "average", 10/10 into "good", and 5/10 into "dogshit." It's so ridiculous that they care that much.
My hypothesis on this is that it’s because g*mers start reading game reviews when they’re still in school, where 70% is “acceptable but barely” 80% is “good but not great” and 90% is “great”, which informs their perception of review scores
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8.8/10 IGN not enough explosions
Its because of access journalism. Game magazines give inflated scores in exchange for review copies and interviews
Which is, itself, fucking insane. Just get the game at release and review it.
Oh, wait. You can't. Because everyone will have forgotten this game exists in a month. If you don't have access to the demos, you can't get your review to print during the ad blitz, and you won't have an audience that gives a shit about your review because they'll be on to the next shiny thing.
Now remember that every major media outlet does this, except with politicians and corporations
I have never seen this as a problem. It stands to reason that people will always pre-screen the content they play and TRY to only play things that are at worst 7/10 in their pre-screen. Because of this you can generally assume that companies will TRY not to release anything that doesn't hit a 7/10.
As a result you get 7/10 being the rough standard for "average".
I would agree with 5/10 being the average if everyone's consumption of media and the industry's output were completely random. However it skews higher because it is not random, people pre-screen the content they consume because they have limited hours in a day to play games and want to play the games that they already think they're going to enjoy beforehand.
You see the same thing in anime reviewing over on mal/anilist too. People skew to 7/10 as their average because they're actively avoiding anything that they think will be below that in their pre-judgement of what they might want to watch next.