But yes, to your point, I have a somewhat controversial theory that given enough time, relatively niche proprietary software like Unity will not be able to compete with open-source software (if the latter is well-managed). Look at the growth that Blender has had over the last few years and what effect that has had in the 3D creation market. It seems that the game engine market is going to follow similar footsteps if Godot doesn't fall into some major pitfall.
I completely agree, once an open source project reaches a certain point of polish there's very little incentive for people to favor proprietary options over it. Blender is one of the best examples of this. Krita is another project that's increasingly displacing commercial options. I definitely think Godot has this potential as well.
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But yes, to your point, I have a somewhat controversial theory that given enough time, relatively niche proprietary software like Unity will not be able to compete with open-source software (if the latter is well-managed). Look at the growth that Blender has had over the last few years and what effect that has had in the 3D creation market. It seems that the game engine market is going to follow similar footsteps if Godot doesn't fall into some major pitfall.
I completely agree, once an open source project reaches a certain point of polish there's very little incentive for people to favor proprietary options over it. Blender is one of the best examples of this. Krita is another project that's increasingly displacing commercial options. I definitely think Godot has this potential as well.