I'd usually be inclined to agree with you, except no one in gamedev would have balked at the final position. 2.5% revenue share over 1m is less than Unreal even.
Maybe it's a tactic they believed they were using. But that would just be a different kind of stupid, because they burnt a lot of trust over something no one would care about.
It could be another kind of bluff though. It could have been the CEO signalling he's the toughguy who's willing to make tough decisions so he can get some job down the line.
I'd usually be inclined to agree with you, except no one in gamedev would have balked at the final position. 2.5% revenue share over 1m is less than Unreal even.
Maybe it's a tactic they believed they were using. But that would just be a different kind of stupid, because they burnt a lot of trust over something no one would care about.
It could be another kind of bluff though. It could have been the CEO signalling he's the toughguy who's willing to make tough decisions so he can get some job down the line.