A game where you start off as a shitty lone wolf asshole who can barely survive on their own, then you meet another hurt person in a shitty scenario but with pooled resources you stand a better chance at surviving, then another and another and so on until you have to decide to settle down somewhere and start building up a little cooperative community and make sure that everyone has enough to eat, drink, sleep, and stuff to keep morale up otherwise your little community breaks apart or starts doing awful shit to others outside the group.
You can switch between all the people you welcome into your community and each has differing skill sets.
It might not be there mechanically, but still, I can't help but make sure that my little dudes have their own bedrooms, nice food, booze, hashish, music, comfy clothes when they ain't out scavenging and trading, and nice shiny armor for when they do.
It really makes you wanna take care of your little guys.
Also, rimworld does that stuff pretty well, and as long as you don't turn it into a war crimes simulator, it does capture that spirit of co-operation and keeping together against a broken world, building bonds with other tribes and societies.
Also, your heroic group of 8 scavangers in the ruins is going to die the first time there are three failed harvests in a decade. It takes centuries to develop a base for hunter gatherer or early agricultural/pastorialist groups to survive in extremely hostile climates.
The worst is the imbeciles adopting the "lone castle" usual prepping strategy on the right; good luck when you get sick, get that first broken bone, or when you need to sleep.
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A game where you start off as a shitty lone wolf asshole who can barely survive on their own, then you meet another hurt person in a shitty scenario but with pooled resources you stand a better chance at surviving, then another and another and so on until you have to decide to settle down somewhere and start building up a little cooperative community and make sure that everyone has enough to eat, drink, sleep, and stuff to keep morale up otherwise your little community breaks apart or starts doing awful shit to others outside the group.
You can switch between all the people you welcome into your community and each has differing skill sets.
I hate to be a broken record, but that sounds a whole hell of a lot like Kenshi, minus the morale stuff.
It might not be there mechanically, but still, I can't help but make sure that my little dudes have their own bedrooms, nice food, booze, hashish, music, comfy clothes when they ain't out scavenging and trading, and nice shiny armor for when they do.
It really makes you wanna take care of your little guys.
Also, rimworld does that stuff pretty well, and as long as you don't turn it into a war crimes simulator, it does capture that spirit of co-operation and keeping together against a broken world, building bonds with other tribes and societies.
State of Decay came to mind too
Also, your heroic group of 8 scavangers in the ruins is going to die the first time there are three failed harvests in a decade. It takes centuries to develop a base for hunter gatherer or early agricultural/pastorialist groups to survive in extremely hostile climates.
The worst is the imbeciles adopting the "lone castle" usual prepping strategy on the right; good luck when you get sick, get that first broken bone, or when you need to sleep.
Building community is the actual "prepping".
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