• jjjalljs@ttrpg.network
    ·
    8 months ago

    Yep. Agreed. Sometimes the phenomenon you're describing was called a "fantasy heartbreaker". Clearly they were passionate but didn't have the breadth of experience to really go somewhere new and exciting.

    • ZDL@diyrpg.org
      ·
      8 months ago

      Yep. And sometimes that lack of breadth was deliberate. They wouldn't look at alternatives. They just wanted to "fix" the game they played.