For clarity you're asking for some 2d image to use with an ink or laserjet printer and not for 3d printing, right?
He/him
For clarity you're asking for some 2d image to use with an ink or laserjet printer and not for 3d printing, right?
I feel like in the best case it would have been a catastrophe that somehow manages to fall together in a way that actually works, and in the worst case it would have just been bad to the point of being offensively bad, appealing to neither regular filmgoers whole also pissing off established fans.
... But it also feels like giving a chainsaw to a bear: You know whatever's gonna happen you're not gonna like, but also you kinda want to do it just to see what it is.
I really enjoyed Starfleet Academy for the SNES. It wasn't particularly difficult or long, but there was enough interaction with your "crew" outside of space combat that it felt pretty well-rounded, especially for a SNES game.
In no particular order:
Steamrunner Miranda D'Deridex Magee Constitution
Trek actively gave opportunities to its actors in the TNG-VOY era to learn and try directing. The number of Main Cast actors who've got directing credits is pretty significant. The full list, along with the episodes they directed, is here: https://memory-alpha.fandom.com/wiki/Cast_members_who_directed
Of the TNG cast though, Jonathan Frakes, Levar Burton, Gates McFadden and Patrick Stewart all have at least one director's credit in the series. Michael Dorn would also later do some DS9 and ENT episodes.
For commander I use EDHrec and Scryfall. I also do searches of builds among Moxfield's decks to see what other people are doing with it.
A second for Moxfield here. I started in Tappedout, but found it too ugly, switched to Archidekt but got frustrated by errors like duplicate cards appearing, and finally ended up at Moxfield. Functionally it's very similar to Archidekt but I haven't noticed any bugs.
The premise is interesting, and the mystery of "what's happening to Tom" as he gets this weird body horror transformation is actually fairly well done. But any time that a scriptwriter types the word "evolution" into a keyboard there's should be an automatic spray bottle that pops out of the computer that spritzes them in the face and shouts "No! Bad!" Because any sci-fi script that mentions evolution is inevitably going to completely fuck it up.
A truly great line from "The Ultimate Computer"
M4 to Daystrom: "I am great. You are great. We are both great."
My parents did a lot of business trips when I was a kid and it was pretty common that we'd spend time at the airport where they had one of these in the arcade/lounge. I sank a lot of money into those machines. I've never really been very good at pinball and don't generally care much about pinball simulators, but this might convince me to pick this up, just for the sake of nostalgia.
The Aldeans, from TNG's first season "When The Bough Breaks" are close, though they don't necessarily treat their advanced technology as "sacred", though they certainly see it as infallible. The whole setup of the episode is that they would hide the planet away from the universe at large and have only appeared before the Enterprise to steal their children as the now-deteriorating technology is causing the Aldeans to become sterile.
Try that on a small planet, I guess.
They seem to be bookending the season with flashbacks to Pike's expedition to Rigel VII. His decision to withdraw there cost people their lives and led to Zak corrupting the local culture. Now he's back under fire, under seemingly unwinnable odds, and forced to make the call to leave people behind again.
Ortegas was in the alternate future with Pike at the time of "A Quality of Mercy", which is not necessarily "plot armour" but if we assume the timeline still hasn't diverged — Pike not having had his accident yet — then it would seem reasonable she should get through to survive long enough to see the point of divergence and therefore survive long enough to be on the bridge with Pike when he meets the Romulans. However, that's all very timey-wimey and subject to a lot of "maybes" and "what-ifs".
If you do go up by Témiskaming, you might check out Parc National d'Opémican, which is an old lumber site with historic buildings. It's just outside of the town. There isn't a huge amount there, but it's all brand new and makes a decent place to stop, take in the lake, and get out to move around a bit.
I've done the drive from Calgary to Toronto a number of times, one place I try to stop at every time is Kakabeka Falls, just outside of Thunder Bay. It's a beautiful waterfall with nice facilities right off the highway and it tends not to be super busy. Conveniently placed right around where I usually am ready for a chance to walk around without needing to hike for 20 minutes to get to actually see the falls.
It's been a very long time since I was there, but there's also the Saskatchewan Science Centre in Regina. I remember enjoying it as a kid, but that was almost 25 years ago, so it may have declined. Science centre are usually a great place to visit though, so it's probably a safe bet
I think generally it's hard to "fake" being behind because your board state is your board state. Unless you have something giving all your stuff flash or something, in most cases it doesn't really matter if you have an Ulamog in hand and castable if on board you only have a vanilla 2/2 and the green player has an army of 12/12 tramplers. If you have lands in hand, for instance, you're generally better off playing them than holding back to hope that "oh, I'm so mana screwed" gets you further later.
On the other hand, there's also playing smart. If you know there's a boardwipe coming you probably want to hold on to your creatures. I try not to play turn 1 sol ring, even if I draw it, because that makes all eyes turn to you and any big thing that you might drop as a result of that will be coming out when everyone else is most likely to have some kind of removal, and often when there's nothing better to spend mana on. If a player is sitting on two untapped blue mana what are the odds that he's sitting on a counterspell? Can you bait out the counterspell with a threat now so you're able to do what you really want later? Or hold off casting in the hopes that it gets dropped elsewhere?