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The Stalinist admins saw we were doing good despite them shutting down the site to attempt to block us and have now removed us from pinned.
AuDHD danish cat
The Stalinist admins saw we were doing good despite them shutting down the site to attempt to block us and have now removed us from pinned.
Very weird, cuz look ^ I just started a new world and it works. (you might need to right click and open in a new tab)
The bus did get to make one trip before the coal mine was done, and it didn't pick up any workers at the first bus stop, but once the coal mine was done everything worked fine.
Weird. Cuz I have been able to get it to work.
Goodnight.
And good morning to now non-eepy comrades (me)
There is a wiki you know: https://hoodedhorse.com/wiki/Workers_Resources_Soviet_Republic/Citizens#Movement
they do seem to just teleport home when they finish a task, they don't gather to be brought back. That's another unintuitive thing coming from Cities: Skylines, that traffic isn't like a back and forth sort of thing for anything but the dedicated vehicles that go through specific routes. Maybe citizens with personal cars are different? Or maybe this a mechanic hidden behind one of the settings, idk.
That is all correct. Citizen who walk or use public transportation will teleport back. Citizen who use personal cars will use their car to get back.
I think this depends on the type of path they have? Like they'll budget their route to walk for up to X amount of time to reach a location, and the distance is determined by how far they walk in that time? The furthest I'm seeing for "within walking distance" of some buildings is just over 450m with the full 100% walking speed paths along the whole route. Unless this is further modified by a game setting - I went into the campaign (not the tutorial one) with whatever settings it defaults to.
Correct again:
"The distance is dictated by the Walk speed of the various paths and roads that they walk on, up to a maximum of 480m of walking distance for 100% Walk speed. At 50% Walk speed, this distance is reduced to only 240m"
Right, with the caveat that the routes themselves have to be pointed at buildings to drop people off at, not just other stops
No, "If a citizen is unable to find a building that they're looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range"
Although as always I'm not free of the "but what if I am not trans" thoughts.
The game has become so much cooler in the month I didn't look at it.
I don't like the changes, can we go back to 0.19.3 plz
Looking back at all my comments on Lemmygrad.
Finally coming to terms with the fact that I am actually trans.
Posting to make up for downtime. We need to get to 600 this time.
It's been 8 months since I changed my pronouns what. I thought I had only been thinking about trans stuff for 4 months.
> Coal is red
> Food is red
> Scouting parties are 24 hours out
You have one objective: SURVIVE
> Is named Høyre
> Is actually right-wing
As a Dane, what is this? Why isn't yours named Venstre?
Apparently fonts can contain webassembly, code, WHY.
I thought the foto in the xitter post was photoshopped.
I did see that. But I don't think it works in lemmy usernames.
There is the trans flag for... trans ofc. Is there something like that for Autistic/ADHD
oh.... I'm not sure what the word for this is... I guess "kinky".
But having your neck bitten (not to the point of blood) sounds hot
They hate all minorities, as the empoc thread was also unfeatured!