Ethernine [she/her,xe/xem]

  • 2 Posts
  • 24 Comments
Joined 4 years ago
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Cake day: September 5th, 2020

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  • Very true and very good points! One of the more recent interesting things I've seen is the JALI face tech. It creates some create looking facial animations, which are traditionally one of the more time consuming and difficult parts of animating a character. Superb synthetic voice would be incredible too because you'd simply have to write emotions and dialogue and a huge part of production would be simplified. Add the facial animation tech and blam, most of a cutscene made. Some kind of "character" driven procedural animation system would be really neat. Something where you could select tags about a character (old, young, muscular, hard life, tired, ect) and the system could create custom animations for that character. At that point you'd basically be writing and having the computer visualize what you're writing.

    Another thing that I think has been undervalued that will come with the ending of IP laws is much superior accessibility features. Right now accessibility is pretty much entirely limited to AAA studios, and it would be great for some of the features from the last of us pt 2 and other new big-budget games were as normalized as camera and movement controls.

    The other thing that will really make a difference is better curriculum and freely available education for game dev shit. Right now its pretty normal to see simple and basic things overlooked just because someone is unaware, by no fault of their own, of certain best practices or methodologies.


  • I'd have to imagine that much of the busy work in many modern open-world games is somewhat procedurally generated, so it'd be pretty likely, with those tools being freely available, that creating games just about simpler busy work and stuff wouldn't be too hard, especially if full environments are freely available. I think something like Destiny 2 would get a lot of benefit from freely available assets, cause so much of the production time and cost of Destiny 2 is tied up in creating its environments. Of course, you get issues with visual continuity and such, but that's all fixable, especially as procedural generation tech gets more and more mainstream in 3d art.




  • I can handle myself just fine mate, don't worry about me. Sometimes I think it's nice just to talk about absolutely nothing at all, I probably can't make a breakthrough, but it is nice to shoot the shit. Much love, and the offer will always be open <3