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Joined 1 year ago
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Cake day: December 12th, 2023

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  • Total happenstance! One of their workshops is right next to mine, and I walked past one morning and spotted a prop I recognised. I poked my head round the door and asked if it was what I thought and between various people being astonished that I had recognised it, they told me they were just starting the build and how to take a little peek. It was only half finished but it was really really cool nonetheless!








  • Bringing a 4x to console is a reasonably large undertaking. It’s not just the work that goes into creating an intuitive controller scheme, and establishing input speeds etc., it’s all the additional UI that it requires (unit selection etc). Then there is getting it past the platform holder. Used to be a complex system, it’s become easier in the last 10 years, but you still have to have a save system that’s compatible with the requirements of the platform, you still have to be able to support suspend and resume in your gameplay, you still have to put in trophies and achievements. It’s months of work for a small team, and ultimately, if it won’t pay the bills, then they can’t justify doing it.