Illustrator, ecology nut, and a bit of gardening (zone 4b in USA). Nice to meet ya!

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Joined 1 year ago
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Cake day: June 19th, 2023

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  • I've always yearned for something like this too. I wonder if, from the dev's perspective, balancing the years and years such a thing would take in real time conflicts with other aspects of gameplay? Or maybe soil chemistry is too difficult a thing to gamify for a casual player (including myself in this- unfortunately I don't grasp chemistry or physics easily).

    A colony sim/resource management game in early access I played recently tries to touch on this actually- Farthest Frontier. As you might imagine from what I typed above, I'm heinously bad at grasping the system, but the building blocks are in there! None of the procgen ideas you're interested in though.


  • I think it's always good to see such things enacted, and it's rarely done on such a broad scale. Common names are a big bucket of chaos for joe schmoe anyway*, so I'm all in favor of adopting anything more descriptive or in relation to field marks. I feel that the changes being broadcast so publicly will lead curious people to learn more about the history of birding, too- and hopefully lead to understanding why this sort of thing matters.

    * Often broad species names, even. I've found that the general public has no idea of the difference between a mouse, mole, vole or shrew, and has even less of an idea that there are multiple species of all of them.