![](https://mander.xyz/pictrs/image/80140ecb-ef4c-4f1d-bd6f-cad9ef395925.jpeg)
![](https://lemmy.ml/pictrs/image/d3d059e3-fa3d-45af-ac93-ac894beba378.png)
I've always yearned for something like this too. I wonder if, from the dev's perspective, balancing the years and years such a thing would take in real time conflicts with other aspects of gameplay? Or maybe soil chemistry is too difficult a thing to gamify for a casual player (including myself in this- unfortunately I don't grasp chemistry or physics easily).
A colony sim/resource management game in early access I played recently tries to touch on this actually- Farthest Frontier. As you might imagine from what I typed above, I'm heinously bad at grasping the system, but the building blocks are in there! None of the procgen ideas you're interested in though.
I haven't been around much (work, life, you know the drill) but I'd like to say a continued THANK YOU for running Mander. 😄