My answer to this would always have been Metal Gear Solid 3. If Konami mess up the remaster (which I'm just assuming they will), then this will be my answer again.
English but not in a Brexit way.
My answer to this would always have been Metal Gear Solid 3. If Konami mess up the remaster (which I'm just assuming they will), then this will be my answer again.
Hijacking your comment to plug my favourite game review channel who made a video on Vagrant Story.
https://youtu.be/NMNFj02IB24?si=f-5TMbjmNACqE3BR
No, not at all. The three [[Witch's Mark]] and the two [[Hopeful Vigil]] meant I could work through my deck quickly enough to draw [[Archon of the Wild Rose]] or [[Tale for the Ages]] and see the game out quickly.
For removal, using [[Werefox Bodyguard]], [[The Princess Takes Flight]], and [[Expel the Interlopers]] wound up being enough.
I can't recall playing it before tonight. I think that like you the need to discard for the draw was too high. Then I realised that in an Aggro deck you're likely playing on-curve and emptying your hand quite quickly. Furthermore you don't really get much benefit from > 6 lands. So swapping a land for (hopefully) two non-lands in that mid-phase of the game when you as the beatdown are losing your advantage can make a massive difference.
That's not even taking into account that if you don't discard, you get +1/+1 to a creature, something that might proc Celebration, and if your opponent deals with that creature they take one damage. If you Bargain the role, your opponent still takes one, and Bargain effects are super powerful. In one of my games I had two creatures with Wicked roles and my opponent was on five life and they had to play around that.
So, yeah, I'm now a convert.
[[Grasp of Fate]]... Tbh I hadn't internalised that it could remove an opponents Enchantment and that's useful. I think maybe for what it is it's kind of over-priced? The meta is quick and seems to favour going wide. You wanna spend 1WW on a Removal that can be un-done on an enchantment you are never going to want to Bargain? Just off the top of my head [[Torch the Tower]], [[Titanic Growth]], [[The Princess Takes Flight]] are all better. [[Expel the Interlopers]] is much more useful in this meta of going wide and there's not a world of difference between 3WW and 1WW (less than there is between 4W and 2W anyway).
But I think you're right, it seems to not be valued and I think I just internalised that without examining it.
Thanks :D I'd been on a run of curving out really well and then top-decking until my opponents found a way to win so I kind of over-compensated on card advantage but it turned out hugely beneficial. Not sure I've ever played [[Witch's Mark]] before tonight but it's now secured a place in my heart.
Like I said, White was really, really open, so I had the luxury of getting all the best white cards. Have to admit that I completely missed that sacking [[Hopeful Vigil]] would proc [[Savior of the Sleeping]]. When it happened for the first time I got quite excited 😂
Thank you for this. Here (https://www.youtube.com/live/rfXBcg7GiGY?si=4kU0RLHxy4jwVtWp) is the link for anyone else who is interested.