Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore

Mastodon: @basxto@chaos.social

  • 9 Posts
  • 15 Comments
Joined 1 year ago
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Cake day: July 22nd, 2023

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  • Games originating in modding communities:

    • 0ad
    • SpringRTS
    • OpenRA (total conversion mods required)
    • OpenTTD
    • The Dark Mod (Mod for DOOM 3, but is not FPS)

    Games that are also sold on app stores, steam etc:

    • shattered pixel dungeon
    • mindustry
    • keeperrl (only ascii version is free and I don’t know how playable it is in that state)

    Games that are around for quite some time or gained quite a community around it at some point:

    • The Battle of Wesnoth
    • Cataclysm: Dark Days Ahead
    • BrogueCE (animated ascii graphics)
    • Minetest
    • Super TuxKart
    • Super Tux
    • Hedgewars

    Open sourced commercial games:

    • Castle Doctrine
    • Warzone 2100
    • Soldat
    • Astromenace

    Though for those who are more engines (SpringRTS and minetest) the quality really depends on the mods you are playing.


    Some stuff I just found and never played myself:

    • Catburglar
    • Roboden

    Open sourced commercial games:

    • Charge Kid
    • duelyst
    • Super Lemonade Factory
    • OpenClonk
    • Seven Kingdoms

    Assets are unfree but freely accessible:

    • Cendric2 (nc-nd)
    • Star Ruler (nc without music)
    • Cart Life (freeware)
    • Postal (freeware)
    • Pocket Island (nc-sa)
    • Strange Adventures in Infinite Space (nc)

    I’m not sure about whether these games got 100% FLOSSed or still require bought assets:

    • BYTEPATH

    A special case because these use CC BY-NC-SA even for source code, which is effectively unfree. They are ports of older Mac games, but most are 3D:

    • Mighty Mike
    • Cro-Mag Rally
    • Bugdom 1
    • Bugdom 2
    • Billy Frontier
    • Nanosaur 1
    • Nanosaur 2
    • Otto Matic

    The “problem” with the open source game landscape is, that a lot of games are either focused on multiplayer or have randomly generated worlds, because that developers can play that too. There are games with single player story line, I think open sourced commercial games are doing a bit better with this. Commercial open source games that are open source from the beginning are a newer development.




    1. TDM doesn't qualify for the open source definition in the previous post. The assests don't permit commercial use.
    2. I looked at this WAD and it contains .zsc scripts. I couldn’t find any form of license. That means it’s not open source and you are probably not even allowed to redistribute it.

    You can't put TDM and Ashes in a repo of a commercial Linux distribution.




  • Pixelfed is a thing, though images don't have to be openly licensed.

    I just found openverse, but it's a fundamentally different thing. It's a crawler and search for openly licensed images, but it doesn't host itself. Depending on your usecase that can be an alternative. It has a link to the original site for downloading the pic, but tools like gallery-dl should be able to download it at that point. That means you should be able to find and download images without ever interacting with a proprietary frontend. (didn't try it)






  • The kickoff meeting for Vulkan was hosted by Valve. Like everything it’s not only Valve, but they had their fingers in this too. Valve is just one of the companies/groups that is pushing linux ports and vulkan support.

    Valve is mostly moving interests of big game companies with steam machines and steam deck. Steam machines flopped, but initially they made companies consider ports. The success of steam deck will likely result into them paying more attention to not break wine/proton.