Design patterns are typically just workarounds for the limitations of the chosen programming language. What you might consider a pattern in C might just be a simple language feature in C++, and the patterns in C++ (as popularized by GoF) might just be language features in Lisp/Rust/whatever.
So rather than thinking about patterns, you should first choose the right language for the task. If you're working on a parser, you might prefer Haskell. If you need formal verification, there's C and Idris and little inbetween. If you need to hire lots of developers, something widely-known like JS might be the choice.
After you've chosen a language, you can identify the things that the language is bad at and apply the appropriate design patterns. Sometimes the patterns can be found in books (C++, Java) and sometimes it's just tribal knowledge (D).
I would call those language-specific. While they are useful in more than one language, they are also replaced by language features in many languages.