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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Hm..I didn't even consider that the emit might be happening before the connection. I have them both running from separate on_ready methods. Perhaps I should be running connection though _init. Typically in unity I would just use C# actions and use OnEnable to establish the "connections." It make sense that the code could be emitting before I even have a chance to connect to it, which is why my test fails.


  • Thank you! Okay so the tiles are part of a map, and I have a parent node called map with two separate children: hexgrid (where I'm instantiating the scenes) and spawn_objects( where I'm trying to gain access to the index and transform from hexgrid) my intent is to have hexgrid generate the grid and tiles and have spawn_objects instantiate an object within the tile at a certain position within it. Is this perhaps something I should combine into the same script? I typically like to have things modular and keep each component so a single specific task.