I can only speak from my own experience but the remote gamedev market seems harsh right now. Constant layoffs means the market is flooded with talent and juniors are struggling to break into the field. When I was still in college I'd see a couple of internship opportunities and junior job posts but they seem to be disappearing. Why hire a newbie when there are 50 seniors desperate for a job?
Investors are still trying to make web3 happen. Maybe about half the remote job posts utilizing Godot seem to be for some NFT/crypto game. That may just be because few people are applying, though.
I would hope things get better but nobody really knows where the trend is going. For now, I'm getting pretty comfy with freelancing and just working on a contract basis.
This is really cool. Languages that are tiny and portable are always neat, this reminds me of Lua in that regard.
LISP-style languages are not for me though. I always find them a bit hard to write or read. Also, parenthesis everywhere.
(impl (+ tries 1))}))}))
Good luck on your project!
It's never a waste of time, people usually appreciate the small details. This looks great. Also reminds me of the logo for Osu!
Nushell is fantastic, I've been using it on all my systems. Aside from the advanced features and scripting language, it's just a convenient shell to use with great quality of life.
I generally agree they're very dramatic but defederation isn't necessary. If you'd like you can block it at a user level, there's no reason for bad blood between instances and users getting caught in the crossfire.
Thanks! I've actually used Unity before Godot and I can tell you the UI system here is a lot easier to deal with compared to Unity once you understand it. Also there aren't 3 different technologies to make one user interface. Unity's UI Toolkit was still kind of a mess last time I've seen it.
I can see it now, thanks! Might've been some cache issues.
I can't seem to find the create community button. It should be here, right?
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I'm almost finished with my project to create a fake operating system interface in the Godot game engine: https://mastodon.gamedev.place/@popcar2/111687770509176140
I can't wait to finally put it out there for people to use, but part of me is also thinking I can't wait until I can finally move on with my life and work on other projects lol.
Thanks for working so hard making this instance running smoothly! Here's hoping it can continue to grow and be a more popular space on the internet to discuss programming topics :^)
I thought you were just talking about not updating before the holidays. Either way 0.19 is looking good, these new features are sweet. Also code highlighting, nice!
I've heard this a lot and I get it, but I feel like there's a breaking point where most juniors just won't put up with it and there will be a drought of genuinely good talent in the industry. Personally the vast majority of people I know have given up on working whatever they wanted to work in (Embedded systems, cybersecurity, gaming, etc) and just became web developers or settle for whatever "easy" jobs they could find. Ironically you catch companies that don't hire juniors say things like "It's so hard to find anyone that cares" or recruiters saying hiring for one spot takes months because they can't find the perfect candidate. Something has to change imo, the path should become clearer than telling everyone to get 5 years of experience then come back when they're ready.
This isn't mentioning how recruiters now rely on AI to scan a CV and filter people. It doesn't even matter how good you are most of the time or what amazing projects you could make, you'll get filtered if you don't have that arbitrary thing they're asking for.
I know this post probably wasn't intended to be malicious but it is insane you wrote this without realizing how it's emanating privilege and not understanding why people can't find a job.
I graduated over a year ago from my CS degree. Excellent GPA, with honors. I've been learning game dev since college and have been (sort of) doing it professionally since graduation. I've done a 4-month internship, two mediocre part-time jobs, some freelancing, and I still can't find a proper job. The industry is collapsing and the job market is flooded with talent that have a dozen years of experience. Combine that with the fact that I live in a poor country where there aren't many game dev jobs and companies are scaling down work from home, and finding one is a nightmare.
Let me get this straight. The blog post says you've been working for 10 years, maybe more. You already have insane amounts of experience and a past history with companies.
So what did I do right?
Maybe working in the industry for a dozen years has something to do with being able to find a job easily. If you had <5 years of experience you would have struggled to reach an interview. If you did reach an interview, someone with a more stacked CV would take that job instead. This has some "Why don't millennials just buy a house?" energy.
FWIW not everyone using source control is a programmer. I've seen artists in game dev using GUI tools to pull new changes and push their assets.
We have a big conference every year where I live for the tech industry. It's hit or miss depending on the person presenting, and it's usually a miss. Many talks can last over an hour when they could've been a much shorter youtube video and are just there to pad time. Also 95% of the people are there for other motives. Looking for investors, trying to get hired, browsing the booths, etc. Despite being very crowded it's very clear most of the people don't actually care about the talks and do anything else on their phones.
I think in-person conferences can be great experiences when done right but I really got anything out of it. For all the talks about networking with others they give very little opportunities to do that. When everyone is looking for opportunities from other people it felt almost like a competition to try and talk with companies and important people, and it usually boils down to them asking for my contact info so they can flush it down the toilet. I don't know, I just have a bad experience with them.
Less conflict of interest and more just some confusion. They've been honest W4 is not the Godot Foundation, but they claim that W4 will contribute back to Godot development regardless so nobody's really sure how they're spending the money exactly.
It's a great update for people making pixel-art games in general. Aside from integer scaling, there's a huge amount of tilemap changes and QoL. Also some new functions like rotate_toward makes things easier for beginners.
Easily one of my favorite features coming in 4.2, I've been using it all the time to make things tidy.
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I low-key wish there were a separate AI leaderboard. It would be really interesting to see how fast bots can actually solve a problem as soon as it goes up, and it'd be nice to compare that to last year.
I did not know, thanks for the heads up - and interesting read.