Yeah, I read. I don't have much sympathy for him. He sounds like a jerk.
IMO preserving the content is more important than honoring him (or, for that matter, humiliating him).
Yeah, I read. I don't have much sympathy for him. He sounds like a jerk.
IMO preserving the content is more important than honoring him (or, for that matter, humiliating him).
Heh, more of this shit.
Remember, the only reason we can still watch the highly influential 1922 vampire movie Nosferatu today is because some people didn't destroy all their copies despite a court saying they had to.
DISOBEY DESTRUCTION ORDERS.
COPY ALL THE THINGS.
Oh, I see. That's quite interesting. And I noticed that the Mac version is only split into 4 parts, with one clocking in at 11.6 GB (though others are capped at 4 GB).
I'm very curious why these differences exist.
I thought the file splits are based on size? But maybe I'm wrong. The larger games I have also tend to be Windows-only anyway so maybe I just don't know this stuff.
The fact that you have some sort of plan for managing your photos is one step ahead of me. I have no plans and my photos are a very messy collection.
I would caution against using a flash drive (a.k.a. pen drive) for any permanent storage. I've had multiple flash drives fail on me. Usually it's this super cheap kind that gets distributed as branded swag, but I've had some others fail too.
Update: It looks like it's handling the offline installers in game-by-game batches. I told it to download the offline installer for a game that if I used browser I'd have to download two files; it shows as just one item and one download in the client, and I verified that it actually does give me both files.
In addition to installing and launching the games, there are cloud saves, achievements, time tracking, leaderboards for achievements (which integrates Steam achievements for anyone who's linked their Steam profile), overlay, some multiplayer stuff, and more. In this respect it has social features and game management features similar to what Steam has.
GOG Galaxy is also meant to be a universal launcher so you can use "integrations" to have Galaxy launch other games through their respective clients and even have it close the client afterwards. You can also add your own independently-installed games, as long as they show up in a database of games that they use (I dunno where it's from but these days it has pretty much everything I've looked for, aside from romhacks, but for that matter, I'm pretty sure you could make it launch any executable with any label and Galaxy wouldn't question you). That said, I'm used to just launching things from game executables directly so I don't use it for this anyway lol.
Also Galaxy offers more flexibility with managing game installs than the Steam client does. For one, you can set the install directory to anywhere, rather than being locked in Steam\steamapps\common\gamename. And pretty importantly IMO, there's an easily accessible (though non-default, which is fine IMO) option to tell the game to not update, and the Galaxy client won't try to force you to update (unlike the Steam client). (EDIT: there's also a universal default for whether to auto-update games, in addition to per-game settings.) On top of this Galaxy also has more UI options than Steam does, e.g. having a List View option (which Steam unceremoniously junked several years ago in favor of their current mess).
I'm actually about to check out its ability to download standalone installers. I started a couple very big game downloads last night on my browser and they failed so I'm gonna see if the client can do better with stuff like resuming downloads.
I really wish GOG made Galaxy for Linux already.
And there's also kids who don't have credit cards yet too.
Do you happen to know how well this works for old Windows games? We're talking about random indie things that run in little windows and are native to like Win98. A good lotta old doujin games are like this.
zing
Well, it's not too surprising; if people are like that, and AIs learn from people...
On the contrary, I think the incentive would be for Unity to let the pirated install keep existing because that would mean more money they can extort from developers/publishers.
So often is maintenance work more necessary than glorious. Thank you for it anyway.