• 42 Posts
  • 13 Comments
Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Though it looks deeply into some of the negatives of the game, I have to agree with almost all of his points.

    Honestly hoping someone from FromSoft sees this for updates into ACVI DLC or ACVII noting that some of the updates are just QoL updates that I 100% agree with. I'd imagine the reason these are missed in ACVI may be purely because of the lower scope/budget compared to say Elden Ring or DSIII (pure speculation).

















  • The stagger lock on your AC really only happens if you spend too much time on the ground. Try and stay in the air and use the double slash to stagger the boss faster. You need to be aggressive with the build they gave you. Hiding behind the buildings when you've run out of energy or are reloading is important too. missiles also generate a lot of stagger. Everything about this fight revolves around stagger.

    This boss is less about being mechanically taxing and more about figuring out the tricks to beat it easy. I've also seen people talk about assualt boosting to get close to the boss to use the laser sword as a strat.









  • I believe the battles etc all balanced for a party of 4. For games like this, creating a challenging battle for a larger party typically elongates the combat duration waiting for more enemies to make their moves or enemies becoming damage sponges. This may make the game's combat a bit too exhausting/boring for the general audience.

    There maybe overhaul mods that could allow for larger parties without impacting or even increasing difficulty, e.g. long war for xcom EU and xcom 2.

    Personally I would prefer a bigger party since I want to use more classes in my party, or troll around with a 6 paladin crusader party for the LOLs.