Migrated here from my old account at lemmy.fmhy.ml
Oh no, you're all good, it's just that this may not work for new people trying this soon. If you activated already, then it should stick until you change your computer's motherboard
Good to see them fix this so quickly, but what's stopping Microsoft from blocking HWID activations on a GVLK? After all, those keys would normally be activated through a KMS instead of Microsoft, so it's clearly abnormal behaviour
I was forced into using a Fitbit last year, and I instantly went back to my Samsung Galaxy watch when I got the chance. Samsung Health is annoying on iOS, but at least you don't need to send all your data to Samsung in order to use it
Nice! As a former user of their Lemmy instance, I'm glad they're back on here
yt-dlp does support fetching comments and description text - if you use the --write-info-json
and --write-comments
options, it will save them as a JSON file alongside other video metadata.
They don't even replace the DLL file for you! After you run the RUNE installer, you have to copy the emulator yourself
The images are too compressed, so I can't really make out what they say. I'm guessing that EA finally updated their outdated Denuvo implementation, making it much tougher to crack now
Personally, I think that the Denuvo protection on Switch games would probably be a simpler system than the full-fat PC DRM. It would probably be too intense for the Switch's meagre processing power, and customers are definitely going to be annoyed when their game takes a minute or two to load up.
Could it pave the way for that crap on other consoles as well?
At this moment, the only current-gen console to be jailbroken is the Nintendo Switch. There's no need for external DRM on the PS5 and Xbox because publishers can trust that users will only be able to play legit copies of games. Switch games, on the other hand, don't have that guarantee, because dumping games on a jailbroken switch is very easy to do. Hence why Irdeto is planning to offer DRM for the Switch only.
Interestingly, this isn't the first time that third-party DRM was used on a Nintendo console. Some DS and Wii games were protected by an anti-piracy system called MetaFortress, which aimed to protect against flashcarts and pirated copies. Here's a video from the Dolphin emulator team about its use in the all-time classic, "The Smurfs: Dance Party"
Damn, glad I don't use Raivo. This reminds me of the whole Nano Defender scandal
Considering how fortune
mostly contains very out-of-date computer jokes, I highly doubt an actual fortune cookie manufacturer would use its output.
Wow, a car stereo with a large display like that is surprisingly advanced for 1985! I wonder if this is really a CRT, or a multi-segment display made to look like one