I make computers

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Joined 8 months ago
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Cake day: October 30th, 2023

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  • This is because each desktop operating system using a different graphics rendering engine—Quartz on macOS and X/Wayland on Linux, for example. In order to write an application that works on all major operating systems, you either need to use a graphics library that has already done the heavy lifting of calling the native frameworks under the hood or you have to do it yourself. Or you can use a web-based graphics library that has also already done that heavy lifting, with the added advantage that you can use languages like HTML, CSS, and Javascript to easily create visual elements. This is attractive when the alternatives like Qt are notoriously difficult to deploy and force you to use C/C++.




  • I bought an old Speak and Spell a few summers ago as a circuit-bending project, and I want to build custom vocabulary ROMS. To this end, I have been working on a bitstream generator for the TMS5220, with the goal of being cross-platform, as the existing tools only run on Windows 3.0 and OSX...

    My first mistake was doing it in C++, although I love the language, since I've had the royal displeasure of trying to compile it for Windows. Over the next few weeks, I'm going to throw in the towel and re-write the damned thing in Java. That being said, if you've got a Mac or Linux machine, you can check it out here. And if you've got a clue how to compile a Qt app for Windows, please submit a PR :')