where an impoverished young woman is trying to sell herself into slavery and the game presents the most ethical outcome as helping her negotiate a better contract for her indentured servitude?

Looking back those games were Fukuyama'd as shit, jfc

  • doublepepperoni [none/use name]
    ·
    edit-2
    2 years ago

    I still like the first game the best, despite all the shit politics the world is interesting and I love the atmosphere and the sorta Star Trek-y clean utopian scifi atmosphere the game has. And while I love Sovereign and the lore surrounding the Reapers in the first game, I honestly feel they should have been a one and done threat.

    All the trite "chosen one saves the world from an ancient evil" mystery bullshit completely sucked the air out of cool stories they could have done within that universe, especially since they ended up completely wrecking said universe for the sake of it

    • TyMan210 [he/him, comrade/them]
      ·
      2 years ago

      It's unfortunate, there was originally a whole "dark energy" storyline that was supposed to provide an actual justification for the reapers and become the main story after they were gone. If I remember right, the gist was that the mass relay-based tech that keeps being re-developed in every cycle effects space-time in a way that would threaten life across the universe if it was used at too big of a scale, so the reapers regularly purge advanced civilizations to keep it from getting developed too much, to preserve life in the rest of the universe. But we would only find this out after stopping the reapers, so then the story becomes finding a way to stop it from happening without having to resort to cyclical genocide. They started hinting at it in ME2 so they could do the big plot twist in ME3, but then there was a change in the writing staff after 2 came out, and between that and 3 being rushed so much, it was never picked back up. Except for the sort of half-assed reworking of it for the plot of Andromeda lol