Having to pay for things with a thousand of something kind of makes the logic of the world break down if you look at it too closely. Like, no one is counting those, you would need scales that are big enough to fit thousands of coins to weigh them + a huge set of counterweights, and this is in a world where things like Lighten Object exist. There is no way to make commerce make sense in a way that isn't very inconvenient to the players.
There could be a common enchanted item that allows one to tally such quantities instantly, right? Just make it something a wealthier store will always have.
Then again, having a big set of scales would work just as well, especially if they are steel and have enchanted counterweights or something like that to not be a huge pain, but then that raises the issue of gold coins having a weight . . .
Daggerfall handles this surprisingly well by just having banks that distribute bank notes at a fee of +1% of the note's value. That way handling paying the price of objects becomes nearly as simple in the game as it is for the players of just writing down a value.
you would need scales that are big enough to fit thousands of coins to weigh them + a huge set of counterweights,
i mean you can always pay in 100 x 10 coins or 10 x 100 coins or whatever is required by the scales available. yes it's inconvenient, but it's not impossible like you're making it out to be lol
Having to pay for things with a thousand of something kind of makes the logic of the world break down if you look at it too closely. Like, no one is counting those, you would need scales that are big enough to fit thousands of coins to weigh them + a huge set of counterweights, and this is in a world where things like Lighten Object exist. There is no way to make commerce make sense in a way that isn't very inconvenient to the players.
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There could be a common enchanted item that allows one to tally such quantities instantly, right? Just make it something a wealthier store will always have.
Then again, having a big set of scales would work just as well, especially if they are steel and have enchanted counterweights or something like that to not be a huge pain, but then that raises the issue of gold coins having a weight . . .
Daggerfall handles this surprisingly well by just having banks that distribute bank notes at a fee of +1% of the note's value. That way handling paying the price of objects becomes nearly as simple in the game as it is for the players of just writing down a value.
Unless the players aren't meant to actually be carrying around the gold :graeber:
i mean you can always pay in 100 x 10 coins or 10 x 100 coins or whatever is required by the scales available. yes it's inconvenient, but it's not impossible like you're making it out to be lol