• Ho_Chi_Chungus [she/her]
    ·
    1 year ago

    It's been years since I've really played TF2 but I believe you can increase random critical hit chance by getting assist damage

    • git [he/him, comrade/them]
      ·
      1 year ago

      It’s a bonus scaling modifier on top of a base 2% based on any damage done in the last twenty seconds, not just assist damage. It caps at 10% at 800 recent damage done. Melee weapons have a base of 15%, with bonus crit modifier capped at 45%.

    • alcoholicorn [comrade/them, doe/deer]
      ·
      1 year ago

      That used to be an absurdly strong strategy in pubs, before the crit nerf 800 damage in 30 seconds got you up to the max of ~50% crit chance, 80% for melee.

      So you'd just pop around a corner as demo and airburst stickies at the heavy until you got a crit, then go ham knowing half your shots were going to be crits and it'd be trivial to keep up 800 damage until the team was wiped.